Adobe roadmap for the Flash runtimes – 2015 edition

Adobe has updated the Flash runtimes roadmap document which exists over at http://www.adobe.com/go/flashplayer_roadmap. There are quite a few major things planned for upcoming releases as well as updates to what is new over the past year or so. The focus and drive remains the same as stated in the document.

Flash Player and AIR focus for 2015 and beyond: Adobe is continuing to develop and improve both Flash Player and AIR. As we progress forward and commit items to our quarterly releases, we will update the release timing for these features in this document.

Planned new features mentioned in the roadmap include the following:

  • Concurrency for AIR iOS and iOS packaging improvements
  • 64-bit support for AIR apps on Windows and OSX
  • Improved HTML5 support for AIR
  • Hardware-decoded video for Stage3D and VideoTexture on all platforms
  • Flash Player installation and settings UI updates
  • PPAPI hardware video decoding for OSX Chrome
  • Multicast video support for all PPAPI based Chrome
  • Latest AGAL3 support for Flash Player and AIR
  • ETC2 (Ericsson Texture Compression v2) / ATF (Adobe Texture Format) support for both runtimes
  • ATF support for rectangular textures
  • Runtime compression of textures across runtimes

Quite a bit of stuff going on! Good stuff too – a nice balance between cutting edge features and overall improvements. As someone who writes quite a bit of desktop based AIR applications – the 64-bit support is very welcome.

I am very positive around the platform this year. Flash Professional continues to see some great improvements as a creative tool – including the ability to publish to custom platforms, the runtimes are given major quarterly releases, and then community projects like Starling/Feathers, Apache Flex, and others just keep improving. Measured, steady improvements across the board!

What are you most looking forward to based off this list?

 

16 thoughts on “Adobe roadmap for the Flash runtimes – 2015 edition”

    1. I believe Windows Phone 8 to be moot in 2015 and Adobe most likely does as well. Microsoft is pushing Windows 10 on *all* devices moving forward and that platform holds much more promise for AIR than Windows Phone 8 ever did. Just my opinon though.

  1. This list of new features is amazing!
    Keep up the great work Flash engineering team!

    Number 1 on my wish list has to be concurrency for AIR iOS (hopefully closely followed by an up-to-date best-practices tutorial on practical implementations of concurrency).

    Number 2 is hardware-decoded video for Stage3D and VideoTexture on all platforms.

  2. After years of being more of a project manager and abandoning the flash platform because our clients did, I’m now returning to it to build apps and man…is it fun. With this roadmap I really see progress and a perspective for AIR to be here to stay. Keep up the great work and let us create more amazing multiplatform stuff! I’m really happy!

  3. Not bad, but several years ago this would be plans for a month, not for a year. And compare with Unity progress for example. Why Adobe can’t hire more developers?

  4. vary slow and lately response but seems some good progress by Adobe. wish adobe marketing team to push it little harder flash and air can dominate again

  5. Pingback: Flash?????????????????? 2015??Flash????????????(Stage3D?) – ICS LAB

  6. Yeah Flash and Flex are an interesting enigma.

    I had started working with Flash in V5 with smart clips back in 2001-2002.

    I ditched it in 2012 because everybody else did. Now I am making some apps in Starling/Feathers and enjoying it.

    I told Alex I am seriously thinking about spending some of my hobby time working on the FalconJX compiler(wrote the AS cross compiler) again to help out FlexJS…. just because. :)

    Hopefully I can make it happen, it’s nice to see Alex still around in 2015, I havn’t done anything since 2013.

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