There have been a lot of changes with the Flash Platform over the past year or two plus a lot of changes in the web landscape in general. The role of Flash is shifting and Adobe is adapting to this shift by focusing engineering efforts, tooling, and community library support to the two areas in which Flash really excels: gaming and premium video experiences. In this session, we’ll have a look at the momentum behind Flash Gaming and see how Flash Builder 4.7, Flash Professional CS6, and Adobe Scout contribute to this momentum while taking advantage of the new Adobe Gaming SDK and the support of Stage3D libraries like Starling, Away3D, and Feathers. Interested in how to get started in game development with the Flash Platform? Don’t miss this session!
The recordings of both my talk and Jun’s Introduction to Apache Flex 4.9 can be accessed as well.