1. Eros

    Is it possible to compile ios apps with flash cs6 and enabled telemetry like with flashbuilder?
    Because after compiling the ipa its worthless to enable telemetry on the swf file.

    1. Hi, Eros. I believe you’d have to run the Python script (or use TelemertyEASY) upon the swf previous to packaging for iOS. Which means you’d need to run the command line packager anyway. For something so complex, I’d suggest that it would be better to simply use tooling which supports the advanced telemetry option upon initial compile.

  2. Eros

    OK, thanks.
    Hope there will be an update for Flash CS6 with this realy great functions :-)

  3. Nice work, will save folks a lot of headaches trying to get that script to run!!

  4. Shashank

    Hi Joseph , was wondering Is it not necessary that our swf needs to be compiled with ASC 2.0 in order to test with Scout , If not will there be a difference in the profiling results ?

    Thanks in Advance , great work with the app will come in handy.

  5. Sander

    Great tool!
    Unfortunately, when I drag an swf-file into the tool, it tells me that the file is not an swf… (I’m absolutely sure it IS an swf-file, though). The test.swf file that came with the package runs fine.

    Any ideas how to solve this?

  6. yoni

    it works great, thank you.

  7. Firstly, thanks for providing this app.

    I’m having issues getting the sampler to work with iOS – has anyone else been able to introspect what functions are being called in the Actionscript tab within Scout? I’m getting the following info when I view the Actionscript panel in Scout: “Package your application with the -sampler option”.

    Obviously I’m running my swf through TelemetryEasy and then using a bat file to package the swf up for iOS installation. When I run the Scout app on iOS it connects successfully with Scout on my desktop, and it says that the “ActionScript Sampler” is enabled.

    Any assistance or confirmation that it is working for others (and perhaps what setup you’re using) would be much appreciated.

  8. Need to add to my post above that I’m using ad-hoc mode. When I use interpreter mode the actionscript sampler does work, so am interested as to whether people using the ad-hoc packaging mode are having any luck in Scout.

    1. I personally don’t do much iOS development (read: none if I can help it) – so you might be better served asking this over at the Scout forums.

      1. Thanks for the reply Joesph, I’ve posted my question over there as well. Hopefully someone using your app is also using iOS as well and can shed some light on whether that option even works from an ad-hoc ipa.

        Out of curiosity, what are you working on at the moment – I thought everyone in Flash land had jumped ship to mobile development…? ;-)

        1. I’m doing a whole bunch of Flash stuff – mostly for very specific, advanced use cases when it comes to the web but also gaming and mobile. Doing lots of Edge Animate and such as well. A lot of this stuff is writing and authoring other materials: articles, videos, and what not so not everything is “work” projects. A nice healthy mix still.

  9. Daniel

    Can you imagine how awesome you are for sharing this? THANK YOU.

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