Presentation

Speaking at 360|Stack!

Building GPU-Accelerated Mobile Application Interfaces with Starling and Feathers Apache Flex is great for application UI… but it isn’t GPU-accelerated :( New versions of Adobe AIR perform quite spectacularly on mobile and really blaze when tapping into the device GPU. If your mobile application requires this sort of performance – there is a solution to

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Speaking on Edge Animate at Adobe MAX!

I’ll be happily speaking at Adobe MAX again this year on one of my favorite new topics: Edge Animate! Specifically: Using Edge Animate to Create a Reusable Component Set. Title: Using Edge Animate to Create a Reusable Component Set Description: This session will examine the Adobe Edge Animate Symbol structure and demonstrate a number of

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Adobe Education Exchange Live

I was fortunate enough to be able to attend, and speak at, the Adobe Education Exchange Live event in Toronto, Ontario back on November 9th. The event piggy-backed onto the larger DesignThinkers conference being held at the same time and both events led up the Adobe Design Achievement Awards (ADAA) ceremony. The session I gave

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Autumn 2012 Presentations

I have a lot of presentations coming up for the next two months and it’s often helpful to high-lite them in a blog post like this. Normally at this time of the year, I detail all of the Adobe MAX related sessions I’m involved with… and we all know that ain’t happening. In place of

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Flash Killa’!

During my Flash gaming workshop at the Adobe Education Leader Institute, we built out a little game which covers the following game development concepts; Timing, Mouse Interaction, Character Movement, Rotation, Scrolling Backgrounds, Obstacles, Collision Detection, Game Loop, Scoreboard, Player Health, Sound Management, States, Constraints, Packages/Classes, Garbage Collection, and Game Cleanup! The game is called Flash

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