Flash

Getting Started with ActionScript

ActionScript is an object-oriented programming language that has a wide reach on the web, the desktop, mobile devices, and beyond. If you want to be able to hit many targets with one code base, ActionScript is a great way to do so; it also lets you build a variety of application types, from 2D and […]

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Future of Flash Panel – Recording

On the 6th of December, I participated in the “Future of Flash” panel along with Kevin Hoyt, Jun Heider, and Ryan Bell with John Wilker moderating. The event was put on by the Rocky Mountain Adobe User Group (RMAUG) and 360|Flex and was hosted by Uncubed in Denver, Colorado. Unfortunately, the recording was problematic and

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Mobile Flash Player: RIP

It’s been an uphill battle since “Thoughts on Flash” and this year things were finally leveling off. I was getting buy-in from important pockets of my organization and now Adobe’s message has utterly annihilated all the work I’ve done putting mobile Flash in a positive light. I’m not wasting any more time convincing people if

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Still Waiting…

Here’s a simple, observable lesson for historical perspective: Guess what? Not dead yet. Not by a long shot. Stay tuned to happenings around Adobe MAX next week for more insights :)

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StageText (AIR 3 for Mobile)

This is another new features demonstration which I originally wrote for my upcoming AIR 3 book showing the StageText class in action on a device! Native Text Input UI (mobile) — Mobile apps can now take advantage of the native text input controls on mobile platforms, including platform-specific user interaction behaviors such as magnification and

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Flash Player 11 and AIR 3 Books

Adobe today announced that Flash Player 11 and AIR 3 will be shipping fairly soon. This is great news for the community because the runtimes are LOADED with great new features. How do I know the features are great? Because I’ve been working with them for the past couple of months while writing a set

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