AIR

Flash Player 11.2 and AIR 3.2 RELEASED

Adobe has released both Flash Player 11.2 + AIR 3.2 this evening and have made a number of major announcements around the platform which you may read below: Game on: The new Adobe AIR 3.2 + Flash Player 11.2 http://blogs.adobe.com/flashplayer/2012/03/gameon.html Adobe Introduces Premium Features for Gaming with Flash Player 11.2; Announces Collaboration with Unity Technologies

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What’s Up with DropFolders?

In mid-2010, I released a small project of mine called DropFolders to the general public. The application is built upon Adobe AIR and makes extensive use of the Native Process API to coordinate video transcode jobs through an embedded instance of the HandBrake CLI. It also adds a simple mechanism to employ a set of

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Flash Runtimes Whitepaper

I wasn’t actually going to write anything about the recently published Flash runtimes (Flash Player, AIR) whitepaper simply because it’s big enough news… and I really didn’t have anything to contribute. The whitepaper itself is a detailed look into the next 2 years of the evolution of the runtimes layed out for everyone to see.

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Questioning the Viability of Flex

I often get private messages through the contact form on this blog. These are normally requests for advice, resources, or project inquiries. From time to time, a question comes in that I see as useful to a wider audience. Such is the case with the email reproduced below regarding Flex. I’ve asked permission from the

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StageText (AIR 3 for Mobile)

This is another new features demonstration which I originally wrote for my upcoming AIR 3 book showing the StageText class in action on a device! Native Text Input UI (mobile) — Mobile apps can now take advantage of the native text input controls on mobile platforms, including platform-specific user interaction behaviors such as magnification and

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