Flex

First ‘Apollo’ App (finally)

When the Apollo alpha was first released a few weeks back, I began working on an application which would allow the user to drag a photo into a canvas area, and then present drawing tools to modify the photo and save it to the hard drive. Certain functionality such as drag and drop support is …

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Some Thoughts on Flex Builder 2

I was able to devote an entire day to working with Flex Builder yesterday and am very pleased with the experience. Having previously done work in Flex and ActionScript 3 in FlashDevelop using the Flex SDK, using a dedicated tool was very liberating. I have nothing whatsoever bad to say about FlashDevelop, but Flex Builder …

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First Public Flex Module

I’ve placed my first public Flex module into my portfolio as a feedreader for this website. It’s a very simple module using no ActionScript to speak of and components are being styled directly from within their properties. It’s a good first step with Flex and something that is useful for me, so I view it …

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ActionScript 3.0 and the Flex SDK

In my free time (right!) over the past few months, I’ve been working on some basic ActionScript 3.0 projects to familiarize myself with the new version. I’ve been using FlashDevelop linked into the Flex SDK to write and compile my code. While I have no gripes with Flex Builder 2, I find it amazing that …

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