Flash

Flash Player 11.2 and AIR 3.2 RELEASED

Adobe has released both Flash Player 11.2 + AIR 3.2 this evening and have made a number of major announcements around the platform which you may read below: Game on: The new Adobe AIR 3.2 + Flash Player 11.2 http://blogs.adobe.com/flashplayer/2012/03/gameon.html Adobe Introduces Premium Features for Gaming with Flash Player 11.2; Announces Collaboration with Unity Technologies …

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Flash Runtimes Whitepaper

I wasn’t actually going to write anything about the recently published Flash runtimes (Flash Player, AIR) whitepaper simply because it’s big enough news… and I really didn’t have anything to contribute. The whitepaper itself is a detailed look into the next 2 years of the evolution of the runtimes layed out for everyone to see. …

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Getting Started with ActionScript

ActionScript is an object-oriented programming language that has a wide reach on the web, the desktop, mobile devices, and beyond. If you want to be able to hit many targets with one code base, ActionScript is a great way to do so; it also lets you build a variety of application types, from 2D and …

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Future of Flash Panel – Recording

On the 6th of December, I participated in the “Future of Flash” panel along with Kevin Hoyt, Jun Heider, and Ryan Bell with John Wilker moderating. The event was put on by the Rocky Mountain Adobe User Group (RMAUG) and 360|Flex and was hosted by Uncubed in Denver, Colorado. Unfortunately, the recording was problematic and …

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New Books: What’s New in Flash Player 11 + What’s New in Adobe AIR 3

O’Reilly has published a set of books that I was able to get together over the past few months, leading up to the new Flash Platform runtime releases in October: “What’s New in Flash Player 11” and “What’s New in Adobe AIR 3“. These books are companion pieces as there is obvious overlap between what …

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Mobile Flash Player: RIP

It’s been an uphill battle since “Thoughts on Flash” and this year things were finally leveling off. I was getting buy-in from important pockets of my organization and now Adobe’s message has utterly annihilated all the work I’ve done putting mobile Flash in a positive light. I’m not wasting any more time convincing people if …

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