Joseph Labrecque

Flash Killa’!

During my Flash gaming workshop at the Adobe Education Leader Institute, we built out a little game which covers the following game development concepts; Timing, Mouse Interaction, Character Movement, Rotation, Scrolling Backgrounds, Obstacles, Collision Detection, Game Loop, Scoreboard, Player Health, Sound Management, States, Constraints, Packages/Classes, Garbage Collection, and Game Cleanup! The game is called Flash […]

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The Away Foundation

Adobe today has announced that they will play a strategic role in the formation of a new non-profit open source organization, The Away Foundation, through funding and endorsement of the popular Away3D framework as the recommended open source 3D framework for mobile, desktop and television games powered by Flash technology (Adobe AIR and Adobe Flash

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“I AM THE 20%”

Certain factions within Adobe seem to think that HTML & Friends can do 80% of what Flash Player can do on the web today 1. That’s fine. It may be true- things have certainly progressed in a very positive way with web standards over the past few years, thank goodness! But what of that other

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AS3 Quickie – Native Mouse Cursors

We’re looking all the way back to Flash Player 10.2 for a peek at native mouse cursor support! This feature allows us to use bitmap based mouse cursors that run at the OS level rather than inside the display list in Flash Player. Huge performance gains! [kml_flashembed publishmethod=”static” fversion=”10.2.0″ movie=”/wp-content/uploads/2012/07/NativeCursor.swf” width=”550″ height=”400″ targetclass=”flashmovie” play=”true” loop=”true”

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