The DVD of “Adobe Flash Professional CC Learn by Video (2014 release)” is now available for purchase via Amazon.com, Peachpit.com, and other retailers.
Dimensions: 5-3/8″ x 8-1/4″
This critically-acclaimed interactive training program from Adobe Press offers exceptional quality high-definition video to teach the fundamentals of Adobe Flash Professional CC (2014 release)
Including more than 6 hours of video tutorials, the course comes complete with lesson files, assessment quizzes, and review materials. Experienced instructor Joseph Labrecque presents a comprehensive introduction to Flash Professional, including best practices as well as fundamental concepts of animation and interactivity. Covered topics include working with graphics, sound, tweens and masks, and exporting files to various formats, and how to work within the Creative Cloud.
The video is wrapped in a unique interface that allows you to jump to any topic and also bookmark individual sections for later review. The unique “Watch and Work” mode shrinks the video into a small window to allow you to work alongside in Adobe Flash Professional as you view the video. Project files used in the lessons are included on the disc so you can practice what you’ve learned. At the end of every lesson, you can test your knowledge by taking interactive quizzes.
The other day I posted about using sprite sheets generated from the 2014 release of Flash Professional CC and using those within Edge Animate CC. It’s an awesome workflow between the two applications and works really, really well.
A reader commented about a number of things – and one of the specific things that was asked revolves around the ability to export/import multiple symbols between the programs. So I set out to see how that worked… (it works amazingly well)
Here’s a video of the entire process!
When using Apache Flex 4.11 (or 4.12) – and the Spark VideoDisplay component (based around OSMF)… you may encounter the following runtime error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
This happens when attempting to reference the videoObject element of a VideoDisplay component. For example, when attaching a camera:
Why does this work correctly in 4.10 and breaks in never versions of Apache Flex? As explained in this bug report, it is because of the newer version of OMSF which is distributed with Apache Flex 4.11 and higher. This is a bug which Adobe needs to resolve, as they are still in charge of OSMF. Unfortunately, it appears that they do not actually care… which makes no sense – with “premium video” being one of the use cases for Flash Player which they tout in what little marketing they have around the runtimes.
Anyhow – enough complaining… how to fix it?
We will grab an older version of OSMF from Apache Flex 4.10 via Apache Flex® SDK Installer and simply copy osmf.swc into our Apache Flex 4.12 SDK. In fact, you probably already have 4.10 on your system if you are just noticing this issue.
Navigate to your Apache Flex 4.10 SDK installation (C:\sdks\4.10.0\ in my case) and copy frameworks\libs\omsf.swc.
Now, navigate to your Apache Flex 4.12 (or 4.11 or whatever) SDK installation (C:\sdks\4.12.0\ in my case) and rename frameworks\libs\omsf.swc to something like frameworks\libs\omsf.new. Now simply paste in the older swc you previously copied from the 4.10 sdk. If you now compile your project against the newer SDK – everything should work just fine!
Note that this… isn’t a perfect solution. You’ll be using the older OSMF libraries within your project so keep that in mind.
This was the title of my latest presentation for the Rocky Mountain Adobe User Group… and may very well be the final presentation for that group, ever. If anyone in the Denver area is interested in taking up his great little user group – get in touch with the nice people at RealEyes! Bittersweet.
In this session well be stepping away from the web a bit and see just what Adobe AIR can offer behind the veil. Adobe still develops and supports AIR? You bet they do! Well start off with a quick overview of whats going on with the Flash Runtimes and then dive straight into an often overlooked yet endlessly extensible feature. Using the NativeProcess ActionScript API well explore how to invoke native operating system processes with a focus on employing the open source FFMPEG toolkit to manage the transcoding and streaming of live and recorded video. Awesome!
Recording (it is terrible – sorry!):
(mine begins at ~54:00)
Want to start using your Adobe Creative Cloud apps, but don’t know where to begin? That’s where we come in. The following tutorials will take you through a quick, entry-level project. You’ll see what you can do and be ready to learn more.
People may have been wondering… “where is a “Getting Started” tutorial for Flash Professional????” Well, we wanted to align the release of this Getting Started experience with the recent “Avatar” release of Flash Professional CC. Now that this is out and available for customers – the set of videos and written text which goes along with it can finally be revealed.
The project itself goes through the setup of an FLA document, the creation and import of different assets for both background and character building, the animation of a walk cycle and scenic animation, finally concluding with three publish options; Flash Player, HTML5 Canvas, and raw video.
Draw and animate Sad Potato in Flash.
In this tutorial, we’ll see how to use Flash Professional to animate our new favorite character, Sad Potato. We’ll begin by creating vector graphics and then learn how to animate characters and scenes by using the Library and Timeline. To wrap up, we’ll export our finished project for Flash Player, HTML5 Canvas and video formats for playback on computers, tablets, and phones.
Check it out over at the Creative Cloud Tutorials website!