Steve Jobs and Apple: Insane? Or Just Evil?

At this point we’ve all seen the unfortunately worded, revised iPhone Developer Program License Agreement banning Flash, Java, Mono (and really any non-Apple-tooled) apps: 3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are

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Really, Really Bad (damned irresponsible) Design Decisions

Every once in awhile, I receive postcards and such from my undergraduate institution, Worcester State College. I hold a BA in Communications Media from this school and have no complaints about the degree or the classes I took while a student there. I do, however, die a little inside each time I see one of the horrid visual clusterf@#ks that always accompany these publications. Below is a good example of what I’m talking about: Got this one when I arrived home this evening. So we have a horrible stitch-job of seemingly random people all crammed together in what might pass

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Runtime Armatures in Flash CS4

I have such terrible luck with Runtime Armatures in Flash CS4. It’s really not funny anymore. Most recently stumbled across the following compilation error (fatal warning?) when working with the “New Flash Component” feature of Flash Builder 4: Warning: 5002: The main timeline’s frame scripts have been ignored because a compiled clip contains a definition for fl.livepreview.LivePreviewParent. To override the fl.livepreview.LivePreviewParent definition, place a custom class file within your classpath. Obviously, Flash is generating code for the Runtime Armature which is conflicting with code for the Flash Component for use in Flash Builder. Ugh… I’m working on some demos for

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The Flash Platform???

WTF? Wasn’t the “Flash Platform” christened back in the Macromedia days? I’ve been calling it that ever since Macromedia released their original declarative whitepaper in October 2005… Realizing that Flash is a better name than Flex for a platform, Adobe is now referring to everything it does related to Flash (including the Flash Player, Adobe AIR, Flex developer tools, and Flash media servers) as the Flash Platform. Picked up via Chuck Freedman.

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Audiophile 2496 x64 Rant

Okay- this is a pure rant with nothing of value to anyone but myself. I’ve been using an M-Audio Delta Audiophile 2496 for years now in 32-bit systems: both Windows XP and Vista.  This is a great card- massive clarity above anything else I’ve ever tried.  I’ve produced a ton of projects off of this card and it is tightly integrated into my studio cabling at this point. Recently, I upgraded my hardware and took advantage of 8GB of RAM.  To actually utilize that amount of RAM, you need a 64-bit OS. The whole point of this rant is that

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