Mobile App Tool with Brackets and TopCoat

I came across this new tool from Intel this morning: Intel XDK. I remember looking at this a while back in it’s previous incarnation but it wasn’t as appealing at the time. It didn’t offer much over other IDEs and the relience upon a login with Intel was off-putting. Since that time… and after the pain involved in teaching a course on PhoneGap – I’ve been looking for a solid tool I can recommend to my students which integrates a lot of the steps and tooling involved in mobile app development using PhoneGap. I want something you can code in,

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360|Stack 2013 : Slides

Apache Flex is great for application UI… but it isn’t GPU-accelerated :( New versions of Adobe AIR perform quite spectacularly on mobile and really blaze when tapping into the device GPU. If your mobile application requires this sort of performance – there is a solution to be found in the Starling framework along with Feathers (a fully-skinnable, open source component and layout framework)! This session will demonstrate how to use Feathers to create great, performant mobile interfaces for not only games but applications as well!

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Review: PhoneGap 2.x Mobile Application Development Hotshot

I’ve been working a lot with PhoneGap lately for both personal projects and teaching. Because of this, I’ve taken some time to check out some of the newer books on the subject. The last book I’ve had a chance to look over is the PhoneGap 2.x Mobile Application Development Hotshot published by Packt (Packt being the publisher of my latest book as well – Learning Adobe Edge Animate). The book itself is just under 400 pages and is structured in an interesting way because every chapter is a different PhoneGap project. These projects include some really great examples of localization,

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Absinthe Dilution Faerie 2.0

Absinthe Dilution Faerie version 2.0 is now available for free via Google Play! “Absinthe Dilution Faerie” is a small application which calculates how much water one should temper a dose of absinthe with in accordance with the ABV percentage as laid out by Michael Meyers of The Wormwood Society. So what’s new in this version? Quite a bit! New application imagery Default database of absinthes Clicking upon an absinthe will load it into the calculator Ability to add your favorite absinthes to the database Database management: add/update/delete Include tasting notes for each brand of absinthe So… go download and louche

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PhoneGap and HTML5SQL.JS

I’ve been doing a lot of digging around in PhoneGap lately. This dovetails nicely with my Edge Animate and Edge Reflow work – but I also see it as an extension of my work with Adobe AIR and Flash Player on mobile. One of the interesting things about working in web technologies with modern browsers (including mobile), is that we have so many choices due to fragmentation or simply because of competing ideas. I’ve found many of the solutions for web storage on mobile to be either lacking or frustratingly complex. A few weeks back, I rand across a nice

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PhoneGap Starter (for PhoneGap Build)

Most PhoneGap “Hello World” examples make you go through the task of configuring PhoneGap on your system and making sure your system PATH is set with Android Virtual Device support and a bunch of command line interfacing… and it is CONFUSING for newcomers! What if you just want to write your code… test your code in browser… then compile everything with PhoneGap Build services? Well, then you read this tutorial! To complete this example, you will need: Google Chrome Ripple Emulator Plugin from http://emulate.phonegap.com/ ZIP file package An IDE to edit the code A web server (like IIS, APACHE, whatever)

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Cootie Crush! Starling game for Android

My children are absolutely in love with this game (and so am I)! Crush swarms of cooties beneath your fingertips. Clear them all before time runs out and advance to the next challenge. Cootie crushing fun for everyone! Casual game geared toward children – but challenging for adults as well. Beat your high score and race the clock! This game was developed in Starling as part of the One Game a Month effort. Even though I’m monetizing the game via the Google Play store – I am still making the source code available through my GitHub account: https://github.com/josephlabrecque/CootieCrush.

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