HTML5 Canvas and WebGL in Flash Professional CC

Pleased to present a new course for HTML5 Canvas and WebGL in Flash Professional CC! Create a shared pool of content for a set of related projects—HTML5 video, a WebGL-rendered interactive ad, and an HTML5 Canvas game—using Flash Professional CC. No longer restricted to only ActionScript and Flash Player, Flash Professional CC offers more publishing possibilities than ever before. Developers can now use Flash to build assets and animation that target platforms such as HTML5 video, Canvas, and WebGL. And adding JavaScript allows for playback on just about any modern desktop or mobile device. This course focuses on using

Continue reading » Building Custom HTML5 Video Playback with AngularJS

Pleased to present a new course for Building Custom HTML5 Video Playback with AngularJS! Develop a customized responsive video app that performs and appears great in all browsers, using AngularJS and Bootstrap. HTML video doesn’t require plugins for playback, but the default experience differs drastically across browsers. Using a combination of Bootstrap and AngularJS, you can develop a customized responsive video app that performs and appears great in all browsers—unifying the user experience and allowing custom functionality, such as playlists and full-screen playback. Join Joseph Labrecque for this start-to-finish course that guides you through every step in the process,

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PhoneGap Jumpstart

I’ve always found that getting started with PhoneGap if you hadn’t used it before (and sometimes even if you have) to be an exercise in frustration which even when it all goes well… takes some time and dedication. For example… Here are the steps I take when setting up on a new Windows environment for Android: download and install Java- add to path [C:\Program Files\Java\jdk1.7.0_45\bin] add new system var JAVA_HOME [C:\Program Files\Java\jdk1.7.0_51] download and install ANT – add to path and be sure to RESTART [C:\ANT\bin] download and install ADT [] download and update the Android SDK from tools [pray] create a new Android VM for

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Publish Flash content on multiple platforms

Flash Professional CC lets you create animations for virtually any use case, device, browser, or platform. Natively author and publish your content to various formats using the tools and interface you already know. I have recorded – and Adobe has published – a set of video tutorials to spread awareness of Flash Professional CC as a platform agnostic creative animation and asset generation tool. Not only is this messaging important for creatives looking for a solid solution for targeting HTML5 Canvas, WebGL, and an array of custom platforms like Away3D and GAF… but is also beneficial to getting people to

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On YouTube, HTML5, and Flash

Everyone applauding the default to HTML5 from Flash Player on YouTube should recall that without Flash, YouTube would not exist. Or HTML5. — Joseph Labrecque (@JosephLabrecque) January 28, 2015 Many stories are running about this over the past few days and they all give the impression that Flash Player is no longer used when delivering video with YouTube. We have to be clear on a few different points here: HTML5 video playback has already been the default with Chrome for a long, long time now. It has taken YouTube around 4-5 years to get the HTML5 playback to a state

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