D’evilution! (Ludum Dare #24)

Looking at getting into gaming using Flash, Unity, or HTML5? Want to see some great examples of gaming using these and other tech? Want full source code for all these examples to learn from? If any of this interests you – you’ll be happy to have a look at the 1400+ games developed during Ludum Dare #24 this past weekend. Ludum Dare (Latin: “to give a game“) is a regular accelerated game development event which takes place over 48 hours. A theme is voted on in the days following up to the event and the chosen theme is revealed at

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Flash Killa’!

During my Flash gaming workshop at the Adobe Education Leader Institute, we built out a little game which covers the following game development concepts; Timing, Mouse Interaction, Character Movement, Rotation, Scrolling Backgrounds, Obstacles, Collision Detection, Game Loop, Scoreboard, Player Health, Sound Management, States, Constraints, Packages/Classes, Garbage Collection, and Game Cleanup! The game is called Flash Killa’ and is a fun little shooter that demonstrates the historical reality that “All the Flash Killa’s come up short“. Take on the role of AJAX, Silverlight, JavaFX, HTML5, and even Adobe Livemotion :) Download the full Flash Professional CS6 FLA and AS3 source code

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Flash Technology Gaming Series: AIR for iOS

Adobe has scheduled a full series of six webinars focused on building games for iOS using Flash and AIR! If you’ve ever wanted to get into this growing area – this should be a really nice opportunity to do so. The series will cover Adobe Flash technologies for development of games and apps for iOS, beginning June 21st, through August 2nd. Topics will cover: AIR For iOS – Build Your First iOS App – “Hello World” AIR For iOS – Features, Capabilities, and Limitations AIR For iOS – Measuring Performance Using Instruments and Monocle Build Your First iOS Native Extension

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