LevelUp for Photoshop – Updated for CC

With the release of Photoshop CC as part of the Creative Cloud, Adobe has also updated the LevelUp for Photoshop extension with a ton of enhancements which focus on new Photoshop CC features! It’s a great way to get familiar with the product and teach others through an integrated learning experience. LevelUp for Photoshop is a game of missions — and points and rewards — that guide you along the way of learning basic Adobe® Photoshop® CC software skills. If you are a photographer and are just starting to use Photoshop, this is the game for you. New in LevelUp

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Adobe and the Flash Gaming Landscape

I had the opportunity this month to speak at the Rocky Mountain Adobe User Group about gaming, Flash, Adobe, et cetera alongside Jun Heider who talked about Apache Flex. Here are my slides: Adobe and the Flash Gaming Landscape from Joseph Labrecque There have been a lot of changes with the Flash Platform over the past year or two  plus a lot of changes in the web landscape in general. The role of Flash is shifting and Adobe is adapting to this shift by focusing engineering efforts, tooling, and community library support to the two areas in which Flash

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Cootie Crush! Starling game for Android

My children are absolutely in love with this game (and so am I)! Crush swarms of cooties beneath your fingertips. Clear them all before time runs out and advance to the next challenge. Cootie crushing fun for everyone! Casual game geared toward children – but challenging for adults as well. Beat your high score and race the clock! This game was developed in Starling as part of the One Game a Month effort. Even though I’m monetizing the game via the Google Play store – I am still making the source code available through my GitHub account: https://github.com/josephlabrecque/CootieCrush.

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Adobe Game Developer Tools part of Creative Cloud!

Adobe has announced a great new addition to the Creative Cloud: Game Developer Tools! The addition of this set of tools reinforces a commitment to the Flash Platform on top of the already rapid advances in runtimes we’ve seen over the past year. Making this new set of gaming tools a part of the Creative Cloud places them alongside the excellent Edge Tools and Services offering which became available in October, and the core creative tools which includes Flash Builder 4.7 and Flash Professional CS6. This new set of tools includes the Adobe Gaming SDK, the FlasCC cross-compiler, and the

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Charity Game Jam: Post-Mortem

Over the US holiday weekend, I participated in the Charity Game Jam organized by Christer Kaitila, author of Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner’s Guide and The Game Jam Survival Guide (for which I was able to serve as technical reviewer). The idea was to make a game inspired by the technical limitations of the NES (Nintendo Entertainment System). This means 256×224 pixels and 64 colors… though the pixel resolution was doubled and any constraints were made optional. The charity bit comes in where anyone participating would donate to either Make-A-Wish – which performs tangible acts of kindness

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