Gaming

Adobe and the Flash Gaming Landscape

I had the opportunity this month to speak at the Rocky Mountain Adobe User Group about gaming, Flash, Adobe, et cetera alongside Jun Heider who talked about Apache Flex. Here are my slides: Adobe and the Flash Gaming Landscape from Joseph Labrecque There have been a lot of changes with the Flash Platform over the …

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Charity Game Jam: Post-Mortem

Over the US holiday weekend, I participated in the Charity Game Jam organized by Christer Kaitila, author of Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner’s Guide and The Game Jam Survival Guide (for which I was able to serve as technical reviewer). The idea was to make a game inspired by the technical limitations …

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D’evilution! (Ludum Dare #24)

Looking at getting into gaming using Flash, Unity, or HTML5? Want to see some great examples of gaming using these and other tech? Want full source code for all these examples to learn from? If any of this interests you – you’ll be happy to have a look at the 1400+ games developed during Ludum …

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Flash Killa’!

During my Flash gaming workshop at the Adobe Education Leader Institute, we built out a little game which covers the following game development concepts; Timing, Mouse Interaction, Character Movement, Rotation, Scrolling Backgrounds, Obstacles, Collision Detection, Game Loop, Scoreboard, Player Health, Sound Management, States, Constraints, Packages/Classes, Garbage Collection, and Game Cleanup! The game is called Flash …

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Session Recordings from Flash Gaming Summit

If you’re like me and couldn’t make it to the Flash Gaming Summit, you’ll definitely want to check out these Connect recordings: Session Recordings from Flash Gaming Summit I’d also recommend checking out the Flash Platform Game Technology Center on DevNet.