Flash

Flash Runtimes Roadmap Updated for 2013

Adobe has updated the Flash Runtimes Roadmap whitepaper for the new year and there are some significant changes from previous iterations. Some of this is good, some questionable… and some bad: New documentation of the SWF file format has been made available (good) XC APIs are no longer designated as Premium Features (good) New info …

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Using Advanced Telemetry with Monocle

Project Monocle (codename) is an upcoming tool from Adobe to profile ActionScript 3 (Flash Player and AIR) applications on both desktop and mobile. It provides an amazing level of insight into just about all aspecs of an application across time. If you would like a general overview of its capabilities, here is a nice video. …

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New Flash Runtimes Goodies on Labs

Adobe rolled out a bunch of new Flash goodies on the Labs site this evening; a new version of SWF Investigator, a Configurator release candidate, and the first betas of Flash Player 11.5 and AIR 3.5! We also have a new updater for Flash Professional CS6 and the announcement of the Adobe Game Jams… phew! …

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Feathers: Accelerated UI Components for Stage3D

Light-weight, skinnable, and extensible UI components for mobile and desktop. Feathers puts it all together in one package — along with blazing fast GPU powered graphics (courtesy of Starling Framework) to create a smooth and responsive experience. This is really neat – the UI component library formerly known as “Foxhole” is now called “Feathers” and …

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D’evilution! (Ludum Dare #24)

Looking at getting into gaming using Flash, Unity, or HTML5? Want to see some great examples of gaming using these and other tech? Want full source code for all these examples to learn from? If any of this interests you – you’ll be happy to have a look at the 1400+ games developed during Ludum …

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Flash Runtimes and Tooling Announcements

Adobe today released both Flash Player 11.4 for desktop browsers and AIR 3.4 for both desktop and mobile operating systems. This release includes new features as well as enhancements and bug fixes related to security, stability, performance, and device compatibility for the runtimes previously code-named “Dolores” as outlined in the Adobe roadmap for the Flash …

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Adobe Flash Professional CS6: Learn by Video: Core Training in Rich Media Communication

How great! My new course (in partnership with video2brain, Peachpit Press, and Adobe Press) is now available as a retail boxed DVD set with booklet or as an online resource. This is the final of my Flash Professional CS6 training courses for this cycle and is the longest of them all – clocking in at …

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Flash Killa’!

During my Flash gaming workshop at the Adobe Education Leader Institute, we built out a little game which covers the following game development concepts; Timing, Mouse Interaction, Character Movement, Rotation, Scrolling Backgrounds, Obstacles, Collision Detection, Game Loop, Scoreboard, Player Health, Sound Management, States, Constraints, Packages/Classes, Garbage Collection, and Game Cleanup! The game is called Flash …

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