Adobe MAX 2015 – Flash Professional Resources

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Giving Flash Professional Another Look (via @clockmaker_bot)

Had a really productive MAX this year with one session and a lab given twice – meaning that I presented across all three days of the conference. I was positive going into MAX about where Adobe is taking the application… but after talking with attendees and discussing the product with Adobe employees and community members I am absolutely convinced that the next year will be AMAZING for Flash Professional no matter what platforms you are targeting today.

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The main drive of this post though, is to bring a bunch of resources together regarding my speaking experience at MAX this year, and around Flash Professional in general. So without further ado…


Slides for Giving Flash Professional Another Look:

You can also view the full recording of my session, Giving Flash Professional Another Look!


As promised to all of my lab attendees… the full, color PDF of the lab workbook: Unleashing the Creative Power of Flash Professional CC!

max15workbookI want to thank you all so much – my Tuesday lab was a full session and the Wednesday lab was great fun. Thanks to all those who attended these labs!


All Adobe MAX 2015 Flash Professional Recordings:

[the 4 lab sessions, including Unleashing the Creative Power of Flash Professional CC, were not recorded, as is MAX standard practice.]

Why Flash Professional Still Matters for the Web and Beyond

Adobe has placed some very significant effort into making Flash Professional a multi-platform, target-agnostic animation and asset creation tool. The results — are spectacular! No longer constrained to a single platform and budding with new creative tooling; Flash Professional has become an animation and interactivity powerhouse.

Join Joseph Labrecque, Adobe Community Professional and author of the new Lynda.com course “HTML5 Canvas and WebGL in Flash Professional CC” for an overview on using Adobe Flash Professional CC 2015 to publish content for HD Video, HTML5 Canvas, WebGL, animated SVG, and more! Give Flash Professional another look — and spread the word.

Presentation for Adobe Community groups.

Lynda.com: HTML5 Canvas and WebGL in Flash Professional CC

Pleased to present a new course for Lynda.com: HTML5 Canvas and WebGL in Flash Professional CC!

Create a shared pool of content for a set of related projects—HTML5 video, a WebGL-rendered interactive ad, and an HTML5 Canvas game—using Flash Professional CC.

No longer restricted to only ActionScript and Flash Player, Flash Professional CC offers more publishing possibilities than ever before. Developers can now use Flash to build assets and animation that target platforms such as HTML5 video, Canvas, and WebGL. And adding JavaScript allows for playback on just about any modern desktop or mobile device.

This course focuses on using Flash Professional CC to create a shared pool of content for a set of related projects: an HTML5 video, an interactive ad, and a simple web-based game. Author Joseph Labrecque shows how use Flash’s familiar toolset to build and manage assets that fit into a modern web publishing workflow.

Topics include:

  • Using code snippets and actions
  • Assembling and animating a scene for video
  • Rendering the video
  • Laying out an ad with WebGL and JavaScript
  • Programming a game in HTML5 Canvas

 

Speaking at Adobe MAX 2015

Adobe MAX October 3-7, 2015, Los Angeles, CA

Adobe has announced the initial set of speakers for MAX 2015 and I am happily involved with both a session and a lab! While I have spoken at a number of past MAX sessions, I have never done a lab before – so this is something I am very excited about.

So what are my sessions about? ADOBE FLASH PROFESSIONAL CC is what!

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Last year I took a break from MAX… having been present at every MAX since 2008, I was okay with this. This year I return refreshed and energized – I’m pumped on Flash! The amount of enhancements in creative tooling and extended platform support in Flash Professional really has me positive around the tool and associated platforms. I have been saying this since late last year and 2015 continues to be a great year for Flash!

Have a look at all the MAX sessions for 2015… be sure to register for mine… and by all means – say hello :)

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S4556 – Giving Flash Professional Another Look
Joseph Labrecque – Senior Interactive Software Engineer, University of Denver

See how Flash Professional CC lets you create assets and animations for virtually any use case, device, browser or platform. Too often, users confuse the Flash Professional application with the Flash runtimes and believe they can target only certain browsers and devices with their content. Not so! Adobe has been enhancing the creative toolset within Flash Professional while building support for custom platforms. Get current with the modern, creative capabilities of this amazing tool.

This session will explore:

  • An overview of the latest features
  • Hidden techniques for creating assets and animations
  • How to easily apply your creativity across any screen

L4555 – Unleashing the Creative Power of Flash Professional CC
Joseph Labrecque – Senior Interactive Software Engineer, University of Denver

Need to get up to speed on the tooling in Flash Professional CC for your client and creative work? Maybe you need to target the web, iOS and Android devices, HD video and print. Great news: Flash Professional CC has been enhanced to expand upon the traditional Flash runtime targets and reach the native web through HTML5 Canvas and WebGL (and more) to help all types of use cases for desktop, mobile and beyond.

During this lab, you’ll learn:

  • The new creative Flash Professional CC tooling
  • How that tooling fits in the workflow industry professionals have come to rely upon when creating assets and animation for television, games, the web and more
  • How to generate assets in Flash Professional and reuse them across a variety of creative projects and platforms

Adobe roadmap for the Flash runtimes – 2015 edition

Adobe has updated the Flash runtimes roadmap document which exists over at http://www.adobe.com/go/flashplayer_roadmap. There are quite a few major things planned for upcoming releases as well as updates to what is new over the past year or so. The focus and drive remains the same as stated in the document.

Flash Player and AIR focus for 2015 and beyond: Adobe is continuing to develop and improve both Flash Player and AIR. As we progress forward and commit items to our quarterly releases, we will update the release timing for these features in this document.

Planned new features mentioned in the roadmap include the following:

  • Concurrency for AIR iOS and iOS packaging improvements
  • 64-bit support for AIR apps on Windows and OSX
  • Improved HTML5 support for AIR
  • Hardware-decoded video for Stage3D and VideoTexture on all platforms
  • Flash Player installation and settings UI updates
  • PPAPI hardware video decoding for OSX Chrome
  • Multicast video support for all PPAPI based Chrome
  • Latest AGAL3 support for Flash Player and AIR
  • ETC2 (Ericsson Texture Compression v2) / ATF (Adobe Texture Format) support for both runtimes
  • ATF support for rectangular textures
  • Runtime compression of textures across runtimes

Quite a bit of stuff going on! Good stuff too – a nice balance between cutting edge features and overall improvements. As someone who writes quite a bit of desktop based AIR applications – the 64-bit support is very welcome.

I am very positive around the platform this year. Flash Professional continues to see some great improvements as a creative tool – including the ability to publish to custom platforms, the runtimes are given major quarterly releases, and then community projects like Starling/Feathers, Apache Flex, and others just keep improving. Measured, steady improvements across the board!

What are you most looking forward to based off this list?