Since beginning this practice with the Adobe Generation Professional demo sessions, I’ve begun recording any live demos using Camtasia 9 and uploading them to YouTube. The full session with all speakers is linked below as well – but this segment has better audio and video. I also include the project files created during the session if you wish to download.
Part of the “Four Masters of Animate CC” session from December 10th, 2016.
Just a note that I will be speaking at Adobe MAX in San Diego this year… on Animate CC, of course!
I’m scheduled to provide a lab which goes over the basics of animation and interactivity within Adobe Animate CC – so please do let people know that introductory sessions are available for those who are coming over from Edge Animate… who have neglected Flash Professional over the past few years… or even those new to Flash/Animate! All are welcome ;)
For this interactive, we used Adobe AIR to communicate with Photoshop over the local server, and respond to messages being returned by Photoshop to perform some action. Commands needed to be sent to Photoshop to open selected images and composite them properly, perform actions such as green screen removal, watermark overlays, rendering, final processing for email, and so on. The interactive needs to listen to Photoshop to know when all of these actions had occurred – to know both what state the application experience should be set to – and when certain processes had completed. It is a highly complex dance between Photoshop and AIR!
Users were able to approach the exhibit and perform a number of steps:
Select a background location image.
Choose a famous person which Photoshop would composite upon the background.
Take a photo of themselves against a properly lit green screen – passing this off to Photoshop for removal of the green pixels.
Use Photoshop to position their photo alongside the famous person against the background.
Once completed, they would choose to have their image displayed within the exhibit on a big screen, or email the photo to themselves.
The development of the interactive itself was fairly complex. It involved the use of Photoshop CC 2015, Apache Flex 4.14, a custom version of the Photoshop Touch SDK, a number of open source AS3 libraries, and both network email and local server configurations.
I remain absolutely convinced of the power and flexibility of Adobe AIR as a desktop development platform.
The interactive is now complete and should be available for use in the Computer History Museum for at least the next 5 years of so.