Flash Professional CC: Multiplatform Creativity Engine

Last Friday, I gave a talk for the Hawaii Flash Adobe User Group entitled “Flash Professional CC: Multiplatform Creativity Engine”. Description, slides, and recording link follow… With Flash Professional CC 2014, it is possible publish animations to a wide number of targets – including Flash Player, AIR, iOS, Android, HTML5, WebGL, and even custom platforms with the most recent releases. There have also been a number of new creative features included such as custom brushes and a set of all new features for animation guides. We’ll go over all of the new targets, improvements, and features within the Flash Professional

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Adobe roadmap for the Flash runtimes – 2015 edition

Adobe has updated the Flash runtimes roadmap document which exists over at http://www.adobe.com/go/flashplayer_roadmap. There are quite a few major things planned for upcoming releases as well as updates to what is new over the past year or so. The focus and drive remains the same as stated in the document. Flash Player and AIR focus for 2015 and beyond: Adobe is continuing to develop and improve both Flash Player and AIR. As we progress forward and commit items to our quarterly releases, we will update the release timing for these features in this document. Planned new features mentioned in the

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Flash Professional: The Future of Animation

On January 13th, 2014 – Adobe held a live webinar open to the public around focusing on Flash Professional CC and a number of recent developments. Primarily; support for custom platforms. This and other topics were presented upon during this lengthy session by Ajay Shukla (Flash Professional), Grant Skinner (CreateJS), Joshua Granick (OpenFL), Rob Bateman (Away3D), and Denis Balon (GAF Media). A recording of this event can be viewed here! Also of note were some of the things said and shown around the Adobe Flash Runtimes (Flash Player, AIR, et cetera). Adobe remains committed to the runtimes and displayed the

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Something AMAZING was announced today…

In today’s scheduled release, we’ve updated both Flash Player and AIR with new and improved functionality, important bug fixes and security updates. Relaxing Stage3D Render Target Clear Improved support for browser zoom levels – Windows 8 Flash Player Fullscreen Orientation Change – Windows Hardware video decoding on Chrome (PPAPI) for Windows Automatic software fall back with StageVideo Stage3D “Standard” profile support for iOS and Android StageText.drawViewPortToBitmapData now supports Retina displays Improved Packaging Engine is now default – iOS AIR Gamepad Enhancements AIR Cross Promotion

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