Adobe roadmap for the Flash runtimes – 2015 edition

Adobe has updated the Flash runtimes roadmap document which exists over at http://www.adobe.com/go/flashplayer_roadmap. There are quite a few major things planned for upcoming releases as well as updates to what is new over the past year or so. The focus and drive remains the same as stated in the document. Flash Player and AIR focus for 2015 and beyond: Adobe is continuing to develop and improve both Flash Player and AIR. As we progress forward and commit items to our quarterly releases, we will update the release timing for these features in this document. Planned new features mentioned in the

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Flash Professional: The Future of Animation

On January 13th, 2014 – Adobe held a live webinar open to the public around focusing on Flash Professional CC and a number of recent developments. Primarily; support for custom platforms. This and other topics were presented upon during this lengthy session by Ajay Shukla (Flash Professional), Grant Skinner (CreateJS), Joshua Granick (OpenFL), Rob Bateman (Away3D), and Denis Balon (GAF Media). A recording of this event can be viewed here! Also of note were some of the things said and shown around the Adobe Flash Runtimes (Flash Player, AIR, et cetera). Adobe remains committed to the runtimes and displayed the

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Something AMAZING was announced today…

In today’s scheduled release, we’ve updated both Flash Player and AIR with new and improved functionality, important bug fixes and security updates. Relaxing Stage3D Render Target Clear Improved support for browser zoom levels – Windows 8 Flash Player Fullscreen Orientation Change – Windows Hardware video decoding on Chrome (PPAPI) for Windows Automatic software fall back with StageVideo Stage3D “Standard” profile support for iOS and Android StageText.drawViewPortToBitmapData now supports Retina displays Improved Packaging Engine is now default – iOS AIR Gamepad Enhancements AIR Cross Promotion

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Flash Professional and AIR 14: Creative Cloud Updates

I’ll be speaking on these topics for the Hawaii Flash User Group on July 9th at 4:00pm Mountain Time. In this session, we will explore what is new in the 2014 release of Flash Professional CC through a number of demonstrations which target Flash Player, AIR, HTML5 Canvas, WebGL, and more. We’ll have a look at the rebuilt Motion Editor, variable width strokes and profiles, advances in SVG and Sprite Sheet output, and more. We will also have a look at what’s new with the Flash Player and AIR runtimes as Adobe continues enhancing them with new and expanded features.

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Flash Player 14 and the AIR 14 Runtime and SDK

The Flash Player 14 and the AIR 14 Runtime and SDK have bveen released by Adobe and should be making their way across various devices and distribution platforms. New features include: Anisotropic Filtering – enhances the image quality of textures on surfaces that are at oblique viewing angles. New Stage3D “Standard” Profile (with AGAL v2!) – Multiple render target, Floating point texture, et cetera… Intel x86 Android Support for AIR – only captive runtime packaging is allowed for x86 architecture. AIR Gamepad Functionality – enables the app developers to provide a second screen on Android mobile devices. Improved Packaging Engine

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Flash Player and AIR 14 betas

Flash Player 14 and AIR 14 betas have just appeared on Labs! Major new features: Anisotropic Filtering New Stage3D “Standard” Profile [AGAL2!] Intel x86 Android Support Improved Packaging Engine – iOS – BETA Interested in an overview of the improved iOS packaging? Check out the recently published article on Adobe DevNet. Grab the betas Releases Notes

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