Last Friday, I gave a talk for the Hawaii Flash Adobe User Group entitled “Flash Professional CC: Multiplatform Creativity Engine”. Description, slides, and recording link follow…
With Flash Professional CC 2014, it is possible publish animations to a wide number of targets – including Flash Player, AIR, iOS, Android, HTML5, WebGL, and even custom platforms with the most recent releases. There have also been a number of new creative features included such as custom brushes and a set of all new features for animation guides. We’ll go over all of the new targets, improvements, and features within the Flash Professional CC application and perhaps even talk about Adobe’s plans for the future of Flash Player and AIR!
Adobe has updated the Flash runtimes roadmap document which exists over at http://www.adobe.com/go/flashplayer_roadmap. There are quite a few major things planned for upcoming releases as well as updates to what is new over the past year or so. The focus and drive remains the same as stated in the document.
Flash Player and AIR focus for 2015 and beyond: Adobe is continuing to develop and improve both Flash Player and AIR. As we progress forward and commit items to our quarterly releases, we will update the release timing for these features in this document.
Planned new features mentioned in the roadmap include the following:
Concurrency for AIR iOS and iOS packaging improvements
64-bit support for AIR apps on Windows and OSX
Improved HTML5 support for AIR
Hardware-decoded video for Stage3D and VideoTexture on all platforms
Flash Player installation and settings UI updates
PPAPI hardware video decoding for OSX Chrome
Multicast video support for all PPAPI based Chrome
Latest AGAL3 support for Flash Player and AIR
ETC2 (Ericsson Texture Compression v2) / ATF (Adobe Texture Format) support for both runtimes
ATF support for rectangular textures
Runtime compression of textures across runtimes
Quite a bit of stuff going on! Good stuff too – a nice balance between cutting edge features and overall improvements. As someone who writes quite a bit of desktop based AIR applications – the 64-bit support is very welcome.
I am very positive around the platform this year. Flash Professional continues to see some great improvements as a creative tool – including the ability to publish to custom platforms, the runtimes are given major quarterly releases, and then community projects like Starling/Feathers, Apache Flex, and others just keep improving. Measured, steady improvements across the board!
What are you most looking forward to based off this list?
On January 13th, 2014 – Adobe held a live webinar open to the public around focusing on Flash Professional CC and a number of recent developments. Primarily; support for custom platforms. This and other topics were presented upon during this lengthy session by Ajay Shukla (Flash Professional), Grant Skinner (CreateJS), Joshua Granick (OpenFL), Rob Bateman (Away3D), and Denis Balon (GAF Media).
Also of note were some of the things said and shown around the Adobe Flash Runtimes (Flash Player, AIR, et cetera). Adobe remains committed to the runtimes and displayed the updated stats you can see above. In particular, I’d like to note the following:
2.5 BILLION AIR application installs over the past year and a half.
145,000 mobile apps build with AIR.
AIR supports both Android Lollipop and the new Apple iOS 64-bit requirements.
Great strides have occurred in support of Stage3D on both mobile and desktop platforms in the past few months.
Flash Player is updated 1.5 BILLION times a month from adobe.com.
Flash Player is deeply integrated with Windows (even the upcoming Windows 10), Google Chrome, and ChromeOS.
The runtimes are far from dead – these stats speak for themselves.
Last week, I had the opportunity to talk for HFUG about the Flash Player and AIR 15 runtimes and Flash Professional CC 2014.1. Not sure how this got away from me but I haven’t posted the slides and recording yet… so here they are!