Flash Player: 2020

Adobe has announced that they plan, in cooperation with browser vendors, to end-of-life Flash Player in 2020. It is important to note a few things here… this is only in regard to Flash Player not AIR! The AIR team have some very cool stuff on the roadmap and AIR will continue on, regardless. Additionally, we now have a number of ways to convert content which requires such conversion through Animate CC and other tools. I’ve gathered a number of important resources around this topic… below! Flash & the Future of Interactive Content “Adobe is planning to end-of-life Flash. Specifically, we

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Adobe MAX 2016 Resources

With Adobe MAX 2016 concluded, I’ve pulled together a number of resources from my own sessions on Animate CC and the SWF file format and also some important information from Adobe around Flash Player and AIR. I had a great time at MAX this year and it seems most everyone else did too. Great to be able to share Animate CC workflows with lab attendees, connect with the greater education and professional communities, and have fabulous conversations with new attendees as well! Incidentally, Adobe MAX 2017 will be held October 16–20, 2017 at The Venetian in Las Vegas, Nevada! Adobe Animate CC: Introduction

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Making the Case for Flash as a Creative Platform: Part II

This is the second part of a two-part series regarding correspondence with Adobe around Flash Professional over the past few years. I encourage you to read the first part as well. The following comes about based upon some emails previous to the “Create Now 2014 World Tour” Adobe launched that year, which I did participate in as a speaker. I discovered that despite the enhancements Flash Professional received, there was zero acknowledgement from Adobe during the tour. The following correspondence demonstrates just how difficult communication around Flash Professional was during this time. I have many other examples, but this one does well to

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Making the Case for Flash as a Creative Platform: Part I

Over the past few years, I’ve argued – passionately discussed – with Adobe as to why they should be paying much more attention to Flash Professional (soon to be Animate CC) as a creative tool.  I spoke with many people about the value of Flash Professional and the wider Flash Platform… across many segments of the company… and after a number of face to face, telephone, and email conversations; I prepared and sent out this letter to a few of the people who I thought might be able to make a difference. Now that Adobe has come out in full support of Flash

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Adobe Animate CC: The Evolution of Flash Professional

Adobe has announced the release of all new versions of the major desktop applications available through Creative Cloud. There are a couple of applications which have not had updates made available during this milestone release… primary among those is Flash Professional CC. Flash Professional CC is now Animate CC Flash Professional has had a strong showing at Adobe MAX this year. If you were able to attend those sessions, or any of the subsequent presentations I have given around the product, you will know that it has received a lot more resources, leading to many more enhancements over the past

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Flash Professional CC: Multiplatform Creativity Engine

Last Friday, I gave a talk for the Hawaii Flash Adobe User Group entitled “Flash Professional CC: Multiplatform Creativity Engine”. Description, slides, and recording link follow… With Flash Professional CC 2014, it is possible publish animations to a wide number of targets – including Flash Player, AIR, iOS, Android, HTML5, WebGL, and even custom platforms with the most recent releases. There have also been a number of new creative features included such as custom brushes and a set of all new features for animation guides. We’ll go over all of the new targets, improvements, and features within the Flash Professional

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