Flash Platform Rundown – Week of November 10th, 2013

A ton of things happened in the Flash Platform world over the past week. There is a lot to take in – so let’s get started! Flash Player 12 and AIR 4 betas This week saw the initial beta releases for both Flash Player 12 and Adobe AIR 4. The Adobe Flash Platform runtimes, Flash Player and AIR, together enable businesses to efficiently deliver rich customer experiences across multiple digital touch points. With Flash Player and AIR, content can easily and consistently move between the browser, standalone applications and native operating systems to reach users on the devices of their

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Flash Platform Rundown – Week of November 3rd, 2013

As the end of the year approaches, I imagine news will thin out a bit as people go about celebrating holidays and wrapping up the current year. This may go bi-weekly during this time depending upon how much news there is. This week also includes a pretty significant milestone: the 2 year anniversary of the announcement by Adobe that they would no longer develop the Android browser plugin version of the Flash Player. The effects of that decision can be felt even today – but the most disastrous consequence is the gutting of what was an absolutely unique community of

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Flash Platform Rundown – Week of October 27th, 2013

Apache Flex 4.11 Released! The Apache Flex 4.11.0 release contains many improvements that professional software development teams will appreciate. This advances the framework forward. It is truly one of the best cross-platform programming languages used to write applications that are testable and can be compiled to run on multiple technology platforms from a single set of code. Read the full announcement over at Apache. Apache Flex Installer 2.7 The most convenient way for most to get the new SDK is the use the Apache Flex Installer. With the release of Apache Flex 4.11, it has been updated as well. Thoopid,

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Using Adobe Gaming Tools for Education

I recently spoke at the Flash Camp Hawaii event on using Adobe’s gaming tools (Flash!) for education. Slides are below! Flash has always been an important enabler for education and with the current emphasis on gaming in both the Flash Platform and in educational gamification – it’s a good idea to keep up with what the platform now offers in terms of gaming frameworks for both teaching and learning. Perhaps you are an instructor who has been teaching Flash-related courses for years and now finds himself lost in this new world – or maybe you are a developer building educational

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360|Stack 2013 : Slides

Apache Flex is great for application UI… but it isn’t GPU-accelerated :( New versions of Adobe AIR perform quite spectacularly on mobile and really blaze when tapping into the device GPU. If your mobile application requires this sort of performance – there is a solution to be found in the Starling framework along with Feathers (a fully-skinnable, open source component and layout framework)! This session will demonstrate how to use Feathers to create great, performant mobile interfaces for not only games but applications as well!

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Speaking at 360|Stack!

Building GPU-Accelerated Mobile Application Interfaces with Starling and Feathers Apache Flex is great for application UI… but it isn’t GPU-accelerated :( New versions of Adobe AIR perform quite spectacularly on mobile and really blaze when tapping into the device GPU. If your mobile application requires this sort of performance – there is a solution to be found in the Starling framework along with Feathers (a fully-skinnable, open source component and layout framework)! This session will demonstrate how to use Feathers to create great, performant mobile interfaces for not only games but applications as well! This will be my second year

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