Pluralsight: Animate CC Building AIR Desktop Applications

I have a new course with Pluralsight focusing on using Adobe Animate CC to write cross-platform desktop applications with Adobe AIR! Animate CC Building AIR Desktop Applications Have you ever wanted to design and develop fully installable, cross-platform desktop applications within a single, fun to use environment? In this course, Animate CC Building AIR Desktop Applications, you’ll learn just what you need to get started writing desktop applications with Adobe AIR and Animate CC. First, you’ll begin with an overview of the Adobe AIR runtime and how it relates to Animate CC. You’ll then proceed in designing your application layout

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Making the Case for Flash as a Creative Platform: Part II

This is the second part of a two-part series regarding correspondence with Adobe around Flash Professional over the past few years. I encourage you to read the first part as well. The following comes about based upon some emails previous to the “Create Now 2014 World Tour” Adobe launched that year, which I did participate in as a speaker. I discovered that despite the enhancements Flash Professional received, there was zero acknowledgement from Adobe during the tour. The following correspondence demonstrates just how difficult communication around Flash Professional was during this time. I have many other examples, but this one does well to

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Making the Case for Flash as a Creative Platform: Part I

Over the past few years, I’ve argued – passionately discussed – with Adobe as to why they should be paying much more attention to Flash Professional (soon to be Animate CC) as a creative tool.  I spoke with many people about the value of Flash Professional and the wider Flash Platform… across many segments of the company… and after a number of face to face, telephone, and email conversations; I prepared and sent out this letter to a few of the people who I thought might be able to make a difference. Now that Adobe has come out in full support of Flash

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Apache Flex Committer

Having been on vacation – I’m a bit late in posting this… but last week was invited to join Apache Flex as a committer. I accepted :) The Apache Flex PMC is excited to welcome Joseph Labrecque as our newest committer! Joseph has been steadily contributing to the Flash and Flex community for several years. He is very well known in the learning and conference speaking circuits as well. Please join us in welcoming him as a committer to the Apache Flex project. So what will I be contributing to the project? Not quite sure yet – though I am

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Adobe EdEx Group: Flash Exchange!

Flash Exchange is a group for discussion and resource sharing around the Adobe Flash Platform with a focus on education and educators. All Flash-related content and interest is welcome: Flash Professional CC, Flash Player, AIR, HTML5 Canvas and WebGL, animation, creative tooling, Adobe Connect, Adobe Media Server, ActionScript, JavaScript, Flex, Starling, Feathers, Away3D, mobile development, apps, games, video streaming, et cetera… http://edex.adobe.com/group/flx   More about the Adobe Education Exchange: The Adobe Education Exchange is your online hub to help ignite creativity in your classroom. With instructional resources, professional development, and peer-to-peer collaboration, you’ll find the support you need here.

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Flash Platform Rundown – Week of December 1st, 2013

The big news this week is an update to Flash Professional CC and a couple neat extensions which go along with it! Flash Professional CC (13.1) Released On the tooling side of things, Flash Professional CC (13.1) was finally released! The focus of this release is native support for HTML5 Canvas as a document type and publish target. HTML5 Canvas is a new document type added to Flash Professional CC that generates an .FLA file for authoring, and targets the canvas tag of HTML. This option enables the authoring of animation and interactivity for targeting web browsers without the need

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Flash Platform Rundown – End of November, 2013

Updates to Flash Player 12 and AIR 4 betas Adobe has updated the beta runtimes to include some really cool new features on top of the ones which have already been announced. These include an improved packager for iOS, ANE resource improvements in Android, textfield enhancements for desktop, and a new Context3D convenience array. More details on each of these features is included below. Flash is alive and well! iOS – Improved Packaging Engine We’re very excited about this new feature. The new packaging engine we’re working on can improve iOS packaging time up to 10 times over the current

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