Using Adobe Gaming Tools for Education

I recently spoke at the Flash Camp Hawaii event on using Adobe’s gaming tools (Flash!) for education. Slides are below!

Flash has always been an important enabler for education and with the current emphasis on gaming in both the Flash Platform and in educational gamification – it’s a good idea to keep up with what the platform now offers in terms of gaming frameworks for both teaching and learning. Perhaps you are an instructor who has been teaching Flash-related courses for years and now finds himself lost in this new world – or maybe you are a developer building educational experiences for k-12 or higher education and want a primer on what is available. No matter what your background is, you will come away from this session with a clearer perspective of how to utilize these new frameworks and workflow options in your work.

360|Stack 2013 : Slides

360Stack

Apache Flex is great for application UI… but it isn’t GPU-accelerated :( New versions of Adobe AIR perform quite spectacularly on mobile and really blaze when tapping into the device GPU. If your mobile application requires this sort of performance – there is a solution to be found in the Starling framework along with Feathers (a fully-skinnable, open source component and layout framework)! This session will demonstrate how to use Feathers to create great, performant mobile interfaces for not only games but applications as well!

Speaking at 360|Stack!

360stack

Building GPU-Accelerated Mobile Application Interfaces with Starling and Feathers
Apache Flex is great for application UI… but it isn’t GPU-accelerated :( New versions of Adobe AIR perform quite spectacularly on mobile and really blaze when tapping into the device GPU. If your mobile application requires this sort of performance – there is a solution to be found in the Starling framework along with Feathers (a fully-skinnable, open source component and layout framework)! This session will demonstrate how to use Feathers to create great, performant mobile interfaces for not only games but applications as well!

This will be my second year speaking for 360|Stack… er… my first for 360|Stack – but I did have a talk at 360|Flex last year as well. If you haven’t attended a 360|Whatever in the past – I encourage you to do so. These are consistently great community events with a bunch of passionate, intelligent people specializing in Flash Platform and web stack technologies. I hear there is going to be a bunch of other neat stuff represented too; Google Glass, TypeScript, Arduino, C#, and more!

Check out the SPEAKERS! Look over the SCHEDULE! See you in DENVER this August!

Adobe MAX is almost here… I’m Speaking on Edge Animate!

I’ll be happily speaking at Adobe MAX again this year on one of my favorite new topics: Edge Animate! Specifically: Using Edge Animate to Create a Reusable Component Set.


Title: Using Edge Animate to Create a Reusable Component Set

Description: This session will examine the Adobe Edge Animate Symbol structure and demonstrate a number of ways to achieve functional results similar to ActionScript using jQuery and JavaScript APIs. Learn these valuable techniques from Joseph Labrecque, senior interactive software engineer at the University of Denver.

In this session, we will:
• Provide an overview of the Edge Animate Symbol structure
• Demonstrate how to accomplish “component” creation
• Show how to reuse these components in projects

Location: Monday 3:30 PM – 511B

Track: Design and Creativity

Audience Type: Application Developer, Educator, Graphic Designer, Motion Graphics/Visual Effects Artist, Web Designer, Web Developer

Product Type: CSS, Creative Cloud, Edge Animate, Flash Professional, HTML5, JavaScript, jQuery

Register for Adobe MAX 2013

 

And be sure to check out my latest book – Learning Adobe Edge Animate!
Learning Adobe Edge Animate

Speaking on Edge Animate at Adobe MAX!

I’ll be happily speaking at Adobe MAX again this year on one of my favorite new topics: Edge Animate! Specifically: Using Edge Animate to Create a Reusable Component Set.


Title: Using Edge Animate to Create a Reusable Component Set

Description: This session will examine the Adobe Edge Animate Symbol structure and demonstrate a number of ways to achieve functional results similar to ActionScript using jQuery and JavaScript APIs. Learn these valuable techniques from Joseph Labrecque, senior interactive software engineer at the University of Denver.

In this session, we will:
• Provide an overview of the Edge Animate Symbol structure
• Demonstrate how to accomplish “component” creation
• Show how to reuse these components in projects

Location: Monday 3:30 PM – 511B

Track: Design and Creativity

Audience Type: Application Developer, Educator, Graphic Designer, Motion Graphics/Visual Effects Artist, Web Designer, Web Developer

Product Type: CSS, Creative Cloud, Edge Animate, Flash Professional, HTML5, JavaScript, jQuery

Register for Adobe MAX 2013