Cinematic Interactives with Animate CC

At the Adobe Education Leader 2017 North American Summit, I was able to give a demonstration of Animate CC features – specifically the virtual camera and global scripts / code snippets to create cinematic interactives. The recording is below – though I do walk around the room here and there so the audio quality varies. Interactivity and cinematography aren’t usually a set of terms that are used together… but with Adobe Animate CC (formerly Flash Professional) anything is possible! In this workshop, we’ll set up a project using existing assets and then add camera movement, effects, and interactivity in oder

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Using Adobe Gaming Tools for Education

I recently spoke at the Flash Camp Hawaii event on using Adobe’s gaming tools (Flash!) for education. Slides are below! Flash has always been an important enabler for education and with the current emphasis on gaming in both the Flash Platform and in educational gamification – it’s a good idea to keep up with what the platform now offers in terms of gaming frameworks for both teaching and learning. Perhaps you are an instructor who has been teaching Flash-related courses for years and now finds himself lost in this new world – or maybe you are a developer building educational

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360|Stack 2013 : Slides

Apache Flex is great for application UI… but it isn’t GPU-accelerated :( New versions of Adobe AIR perform quite spectacularly on mobile and really blaze when tapping into the device GPU. If your mobile application requires this sort of performance – there is a solution to be found in the Starling framework along with Feathers (a fully-skinnable, open source component and layout framework)! This session will demonstrate how to use Feathers to create great, performant mobile interfaces for not only games but applications as well!

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Speaking at 360|Stack!

Building GPU-Accelerated Mobile Application Interfaces with Starling and Feathers Apache Flex is great for application UI… but it isn’t GPU-accelerated :( New versions of Adobe AIR perform quite spectacularly on mobile and really blaze when tapping into the device GPU. If your mobile application requires this sort of performance – there is a solution to be found in the Starling framework along with Feathers (a fully-skinnable, open source component and layout framework)! This session will demonstrate how to use Feathers to create great, performant mobile interfaces for not only games but applications as well! This will be my second year

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Adobe MAX is almost here… I’m Speaking on Edge Animate!

I’ll be happily speaking at Adobe MAX again this year on one of my favorite new topics: Edge Animate! Specifically: Using Edge Animate to Create a Reusable Component Set. Title: Using Edge Animate to Create a Reusable Component Set Description: This session will examine the Adobe Edge Animate Symbol structure and demonstrate a number of ways to achieve functional results similar to ActionScript using jQuery and JavaScript APIs. Learn these valuable techniques from Joseph Labrecque, senior interactive software engineer at the University of Denver. In this session, we will: • Provide an overview of the Edge Animate Symbol structure •

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