Learning Adobe Edge Animate

I’m very pleased to announce that my new book “Learning Adobe Edge Animate” is now in print and available through the publisher and is soon to be made available a wide variety of international retailers such as Amazon, Barnes & Noble, and the like. For those looking for digital versions; these will be available shortly for iPad, Android, Nook, Kindle, et cetera.


Learning Adobe Edge Animate
Create engaging motion and rich interactivity with Adobe Edge Animate

Author: Joseph Labrecque
Publisher: Packt Publishing (October 2012)
ISBN-10: 1-8496-9242-4
ISBN-13: 978-1-84969-242-7
Pages: 368

Learning Adobe Edge Animate will detail how to use this professional authoring software to create highly engaging content which targets HTML5, CSS, and JavaScript. With modern web standards, designers can now create sophisticated animations which run directly in the browser environment. This book enables even those with little knowledge of HTML or programming web content to freely create a variety of rich compositions involving motion and interactivity.

Flash iOS Apps Cookbook – Book Review

I recently acquired and was able to read over the Flash iOS Apps Cookbook by Christopher Caleb. The book is available from Packt in both print and digital formats. I was interested in reading this particular book since I authored the comparable Android-focused volume; Flash Development for Android Cookbook. As someone who has never developed AIR applications specifically for iOS, I thought it would be an interesting read.

Something that came across as immediately useful was an introduction to the iOS app signing and submission rules and structures provided in the very first chapter. Coming from Android development, I am well aware that developing for iOS involves many more steps – getting all of this set up and out of the way at the beginning of the books then allows the reader to focus on developing their application and being able to effectively test it an a device.

This is followed up with a chapter focused on setting up your environment to work with Flash. Which, of course, has to be included at the beginning of the book else the reader won’t be able to do much of anything when following the various recipes in later chapters :)

The remaining bulk of the book is a variety of categorized recipes for performing certain actions and achieving functionality using AIR for iOS. The book covers everything from working with screen resolution, hardware acceleration, geolocation, accelerometer, multi-touch, gestures, camera and microphone access, orientation, connectivity, and much more. Really quite a comprehensive list of solutions!

In review, I found this book to be comprehensive in its treatment of developing iOS applications using Flash and Adobe AIR. It is well-researched, well-written, and though I had no prior experience with iOS development… I found it to be an enjoyable overview.

New Book Teaser

I just finished a small book to be published by Packt in January. Not revealing the title or subject matter yet until everything is ready, but I think a lot of people will find it very interesting!

The really cool thing about this and the larger print book that will follow is that my editor and I have been in discussions around this subject for about a year now. In fact, I was still writing the Flash Development for Android Cookbook when he initially brought the idea up. So it is very cool to see it all finally going into production. Length stands at a little over 100 pages right now. Expect more news once the publisher is ready with an announcement.

Here’s a teaser image…

New Books: What’s New in Flash Player 11 + What’s New in Adobe AIR 3

O’Reilly has published a set of books that I was able to get together over the past few months, leading up to the new Flash Platform runtime releases in October: “What’s New in Flash Player 11” and “What’s New in Adobe AIR 3“. These books are companion pieces as there is obvious overlap between what is new in each runtime, but are unique enough to require this manner of separation per volume.

The books are currently only available in digital format (ePub, Mobi, PDF) and can actually be acquired for FREE*! They will soon also be available from Amazon.com (Kindle), Barnes and Nobel, Safari Books Online, and other online retailers.

Details of both books are below, along with links to the publisher’s website which includes download of all source code and project assets. I do hope that many people do get access to these and build great stuff using Flash Player 11 and AIR 3 – so please spread the word!!!


What’s New in Flash Player 11

Quickstart Guide for Browser-Based Experiences

What's New in Flash Player 11

Author: Joseph Labrecque
Publisher: O’Reilly Media (December, 2011)
ISBN-10: 1-4493-1109-1
ISBN-13: 978-1-4493-1109-4
Pages: 78

This book will detail the various enhancements, new functionalities, and general improvements available in this new version of Adobe Flash Player. Each item is explained in detail and when possible, a series of screen captures and a full code examples will be provided, enabling you to both grasp the new feature in a visual way, and integrate the feature into your own code quickly, based upon example.


What’s New in Adobe AIR 3

Quickstart Guide for Desktop and Mobile Development

What's New in Adobe AIR 3

Author: Joseph Labrecque
Publisher: O’Reilly Media (December, 2011)
ISBN-10: 1-4493-1107-5
ISBN-13: 978-1-4493-1107-0
Pages: 104

This book will detail the various enhancements, new functionalities, and general improvements available in this new version of Adobe AIR. Each item is explained in detail and when possible, a series of screen captures and a full code examples will be provided, enabling you to both grasp the new feature in a visual way, and integrate the feature into your own code quickly, based upon example.


*I’d like to note that this price has absolutely nothing to do with recent announcements from Adobe. Offering the books for no cost to readers was a mutually beneficial decision made between myself and the publisher months before.