Tag Archives: Android

Absinthe Dilution Faerie 2.0

Absinthe Dilution Faerie

Absinthe Dilution Faerie version 2.0 is now available for free via Google Play!

“Absinthe Dilution Faerie” is a small application which calculates how much water one should temper a dose of absinthe with in accordance with the ABV percentage as laid out by Michael Meyers of The Wormwood Society.

So what’s new in this version? Quite a bit!

  • New application imagery
  • Default database of absinthes
  • Clicking upon an absinthe will load it into the calculator
  • Ability to add your favorite absinthes to the database
  • Database management: add/update/delete
  • Include tasting notes for each brand of absinthe

So… go download and louche up a few ;)

The application was compiled with PhoneGap Build and written with HTML, CSS, and JavaScript. Libraries used include jQuery Mobile and HTML5SQL.JS. Also – please welcome Midge back as the faerie, herself!

Cootie Crush! Starling game for Android

My children are absolutely in love with this game (and so am I)!

Crush swarms of cooties beneath your fingertips. Clear them all before time runs out and advance to the next challenge. Cootie crushing fun for everyone!

Casual game geared toward children – but challenging for adults as well. Beat your high score and race the clock!


Get it on Google Play

This game was developed in Starling as part of the One Game a Month effort.
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Even though I’m monetizing the game via the Google Play store – I am still making the source code available through my GitHub account: https://github.com/josephlabrecque/CootieCrush.

Open Screen Project: Views from the Trenches – Recording

Hey! The panel recording of Open Screen Project: Views from the Trenches from 360|Flex 2011 in Denver is finally available! Recording and details below!

RMAUG OpenVideoPanelDiscussion by realeyes media

Title
Open Screen Project: Views from the Trenches

Date and Time
April 12, 2011 07:00 PM – 08:00 PM (GMT-7 Mountain Time US & Canada)

Speakers
Jonathan Campos
Jun Heider – moderator
Antonio Holguin
Joseph Labrecque
Matt Legrand
Ben Stucki
Jeff Tapper

Agenda
It’s the first half of 2011 and Adobe’s Open Screen Project initiative has started to really gather some momentum. From a vision of grandeur to the assimilation of a number of different devices and form factors, the Open Screen Project is well on it’s way to becoming a fully realized reality. From Windows, Mac, Linux, to Android, QNX, iOS, and WebOS Adobe has significantly increased the audience consuming ActionScript-based applications on devices from Desktop, web, tablet, mobile, and TV. Come hear how this initiative looks from the eyes of your peers, fellow ActionScript and Flex developers. Gain some insight on how to ride this multi-screen wave of the future.