More on Adobe Mobile Apps


There has been a significant rush of positive news around Adobe mobile apps and Android recently. So much news that I have decided to just lump it all into this one post.

Android Mobile Apps
I’ve been highly, highly critical of Adobe over the past few years when it comes to their mobile strategy and choice of supported platform [singular]. Many of the reasons as outlined here, are historical. Many others – perhaps more – just simply make sense when looking at the current mobile landscape and the growing Creative Cloud adoption rates.

Well Adobe has been working on Android support (as you can see in the above image) and they are actually doing it really well. 2015 is the year of a truly fair and cross-platform Creative Cloud in all respects. Congratulations, Adobe – and thank you for listening to us Android users!

We’re working hard to develop Android phone support for some of our most popular apps. But we want to do it right, in a way that complements the strengths of the Android user experience and design. While we can’t offer specific release dates, you should expect to see the first of these apps starting in Summer 2015.

Read more over at

Android Mobile Apps Beta Program
Not only is Adobe working on bringing their Creative Cloud connected mobile apps to Android – but they are being pretty open about the beta process as well… which is just awesome! I cannot share images or videos of the apps in action, but I can invite you to join the beta program and try them out on your own Android devices.

Having used these apps on both an iPad Mini and Android Galaxy S4 and witnessed first-hand how all of this syncs up so beautifully across these devices and my Windows desktop and laptop machines using Creative Cloud Libraries… I urge everyone to take advantage of this openness and help Adobe make these apps as solid as possible – while showing them that Android users are creative too ;D

The Adobe Android beta program gives you access to the latest versions of several Adobe apps before the general release. Our goal with the beta program is to improve app performance, stability, and to gather feedback from users on how we can improve the apps.

Join the Android app beta program over at

Finally: Photoshop Touch
This application has always been a bit of strange one, as it remained the only “touch app” from a host of mobile applications which started on Android when Kevin Lynch was still Adobe CTO. The new apps are all laser-focused, Creative Cloud connected, and direct… while Photoshop Touch remains a beast in a box. It just makes sense for Adobe to kill it so that resources can be allocated elsewhere (Android, anyone?) and I’m kind of surprised it took this long, actually.

When we introduced Photoshop Touch several years ago, it was an all-in-one solution that mirrored the desktop version of Photoshop. But today, we believe that our new mobile solutions, when connected together and to the desktop, vastly expand creative possibilities.

Read more over at

Adobe, again… thank you for listening!

Photoshop Express for Android and the CreativeSDK!

I am thrilled to see mention that Adobe continues to integrate their CreativeSDK into updated and all-new Android mobile applications.

After the release of Lightroom Mobile a few weeks back, I get the following notice regarding even more work on bringing CreativeSDK powered apps to Android:

On this Friday the 13th, Adobe has released an update to Photoshop Express which includes tight integration with Creative Cloud and the CreativeSDK to completely re-shape the application to a powerful little mobile package for Android-loving creatives!


Check it out… and let’s make some noise so Adobe knows we appreciate these efforts in moving to a true multi-platform set of mobile applications!

Adobe and Android: Lightroom Mobile and the Creative SDK!

Before getting into Lightroom Mobile for Android, I want to take a few moments to examine some recent history around Adobe, Android, and most specifically Apple. This is going to sound like complete lunacy for many of you over the first few paragraphs – but stay with me… or skip ahead.

One more chance. Just want positive stuff around Lightroom? Skip my ranting.

Full-on Rant Time

Remember this completely unprecedented bundle of lies perpetuated by the Jobs back in 2010?
Lies on Flash

Flash and Flex developers the world over wrote lengthy rebuttals to this filthy rag and the fight for truth was on… but when going up against Apple, there is apparently really little that can be done. This entity holds quite a bit of influence and it doesn’t matter what is a lie and what is the honest truth in the end – because Apple has a much louder voice than should really and truly be legally possible. Do you remember Adobe’s response to this hate-filled diatribe?

Image credit: Stephane Beladaci
Image credit: Stephane Beladaci

In retrospect… this one ad campaign really did set the stage for the next 4 years or so… for everything but Flash, of course.

Adobe decided they loved Apple so very much that they would go to any and every length to offer supplication to Jobs and his band of professional liars and corporate murderers. They would use Flash as a blood sacrifice and shift the entire engineering side of things in support of Apple’s mobile OS over any other.

This would be at the expense of nearly everything else; Flash as a complete platform, Adobe desktop application integration, Flash Player on Android, Flash Player and AIR on Blackberry, Adobe Flex (and a zillion smaller projects like OSMF), the Open Screen Project, “Pronghorn”, relationships with 3 MILLION Flash developers worldwide, the complete destruction of a once tight community program, astonishing amounts of major, major corporate monetary and personnel investment blown away with the wind, I could go on about this all day…

But I won’t. Very few people care about it at this point. It’s 2015 and life moves on. Flash Player and AIR have not died, despite the efforts of many. In fact – with quarterly updates to the runtimes and recent stats showing that 2.5 BILLION AIR applications have been installed over the past 1.5 years alone… the platform is doing quite fine regardless of whether public opinion and industry perception would like to think.

Remember what that liar Jobs said about Java
“Java’s not worth building in. Nobody uses Java anymore.” -S.J. (2007)

Lightroom Mobile for Android

I’ve been very critical of Adobe’s one-platform approach to it’s mobile offerings over the past few years (see above). So critical that Adobe deserves kudos for not completely kicking me out of their education and community programs. (seriously- thanks for putting up with my incessant bitching about this)

Well, the time has come to stop complaining and give Adobe some positive commentary around what is happening with their Creative SDK and specifically Lightroom Mobile for Android.

After spending all weekend playing with Lightroom across my Windows 8.1 laptop and my Galaxy S4 – I can cheerfully state that Adobe is *finally* giving Android it’s due and is beginning to provide the same level of software and services to ALL Creative Cloud professionals through both the Creative SDK and the 1st party applications which run on it.

The experience between the applications and devices is really quite slick!

Prompt from within Lightroom
Prompt from within Lightroom

Lightroom 5 was not shy in notifying me that Lightroom Mobile was now available for Android.  Just click “Sign In” to get going.

Lightroom Mobile Sign-in from Windows
Lightroom Mobile Sign-in from Windows

Syncing between the mobile and desktop versions is as simple as signing in to both applications using your Adobe ID. Once this is done, everything you shoot on mobile with automatically sync to desktop if that is your preference.

Collection on Desktop from Mobile
Collection on Desktop from Mobile

Anything you add to a collection through the Android application will sync down to your full Lightroom 5 installation. A pretty good start.

Adjustments within Lightroom Mobile
Adjustments within Lightroom Mobile

There are a bunch of nice controls within the Android version of Lightroom to get a lot of stuff done. I used a photo of my bottle of Terminus Oxygénée Absinthe Supérieure as a test.

Adjustments are synced between mobile and desktop!
Adjustments are synced between mobile and desktop!

Once those adjustments are made on Android, the changes are absolutely reflected within the Windows version of Lightroom as well. If you pay attention, even the histogram is identical.

Splendid job, Adobe!

Despite my incredibly negative (but wholly justified) rant at the beginning of this review – Adobe has really done a tremendous job here and the Lightroom team should be commended for their work on Android. I certainly hope to see many of the other creative applications that Adobe has build for iOS to start making their way over to Android in the future. Please, support them in this effort!

Adobe’s post about the Android version of Lightroom Mobile can be read here.

Creative SDK for Android is now available at

You can also access to vew collections shared between the mobile and desktop versions of Lightroom.