Speaking at COLTT 2015

I’ve been absent from this regional conference in Boulder, CO for a couple of years now – but will be at the University of Colorado campus for COLTT 2015 in August. The title of my talk is Mobile Application Development Technology Roundup – where I’ll be examining the differences between some of my favorite cross-platform mobile development frameworks. Have a look at the full schedule and list of presenters and do register if you’ll be in the area.   Mobile Application Development Technology Roundup Date: August 6th 2015 – 2:45pm Session Type: Technology Round-up Topics: Disruptive Innovations, Mobile Technology and Devices,

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Starling, Feathers, and Adobe® AIR® with IntelliJ IDEA

As mentioned in my previous post about Apache Flex® and Adobe® AIR® with IntelliJ IDEA… I have also recorded a free series of videos around Starling, Feathers, and Adobe AIR with IntelliJ IDEA. You may be aware that I have a full, extended course on using Starling and Feathers to build a mobile application using Adobe AIR published over at Lynda.com: Building a Mobile App with Feathers and Starling. That course is much more involved but this set of videos should be a good introduction to using these frameworks in IntelliJ IDEA. You can watch the playlist over on YouTube,

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Apache Flex® and Adobe® AIR® with IntelliJ IDEA

I have recorded a free series of 10 videos around Apache Flex and Adobe AIR with IntelliJ IDEA. I believe that moving forward, IntelliJ IDEA is the best IDE for learning and using Apache Flex. Adobe Flash Builder used to fill this role, but Adobe has discontinued it’s free licensing to students for some time now… and will most likely not be updating that tool in the perceivable future. As a bonus – IntelliJ IDEA is an absolute beast that can handle just about anything ;) You can watch the playlist over on YouTube, or as embedded below: Full source

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Flash Professional CC: Multiplatform Creativity Engine

Last Friday, I gave a talk for the Hawaii Flash Adobe User Group entitled “Flash Professional CC: Multiplatform Creativity Engine”. Description, slides, and recording link follow… With Flash Professional CC 2014, it is possible publish animations to a wide number of targets – including Flash Player, AIR, iOS, Android, HTML5, WebGL, and even custom platforms with the most recent releases. There have also been a number of new creative features included such as custom brushes and a set of all new features for animation guides. We’ll go over all of the new targets, improvements, and features within the Flash Professional

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Adobe roadmap for the Flash runtimes – 2015 edition

Adobe has updated the Flash runtimes roadmap document which exists over at http://www.adobe.com/go/flashplayer_roadmap. There are quite a few major things planned for upcoming releases as well as updates to what is new over the past year or so. The focus and drive remains the same as stated in the document. Flash Player and AIR focus for 2015 and beyond: Adobe is continuing to develop and improve both Flash Player and AIR. As we progress forward and commit items to our quarterly releases, we will update the release timing for these features in this document. Planned new features mentioned in the

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Flash Professional: The Future of Animation

On January 13th, 2014 – Adobe held a live webinar open to the public around focusing on Flash Professional CC and a number of recent developments. Primarily; support for custom platforms. This and other topics were presented upon during this lengthy session by Ajay Shukla (Flash Professional), Grant Skinner (CreateJS), Joshua Granick (OpenFL), Rob Bateman (Away3D), and Denis Balon (GAF Media). A recording of this event can be viewed here! Also of note were some of the things said and shown around the Adobe Flash Runtimes (Flash Player, AIR, et cetera). Adobe remains committed to the runtimes and displayed the

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