Pluralsight: Animate CC Building AIR Desktop Applications

I have a new course with Pluralsight focusing on using Adobe Animate CC to write cross-platform desktop applications with Adobe AIR! Animate CC Building AIR Desktop Applications Have you ever wanted to design and develop fully installable, cross-platform desktop applications within a single, fun to use environment? In this course, Animate CC Building AIR Desktop Applications, you’ll learn just what you need to get started writing desktop applications with Adobe AIR and Animate CC. First, you’ll begin with an overview of the Adobe AIR runtime and how it relates to Animate CC. You’ll then proceed in designing your application layout

Continue reading »

Adobe MAX 2016 Resources

With Adobe MAX 2016 concluded, I’ve pulled together a number of resources from my own sessions on Animate CC and the SWF file format and also some important information from Adobe around Flash Player and AIR. I had a great time at MAX this year and it seems most everyone else did too. Great to be able to share Animate CC workflows with lab attendees, connect with the greater education and professional communities, and have fabulous conversations with new attendees as well! Incidentally, Adobe MAX 2017 will be held October 16–20, 2017 at The Venetian in Las Vegas, Nevada! Adobe Animate CC: Introduction

Continue reading »

Photoshop’s 25th Anniversary and Adobe AIR

Earlier this year, I became involved in a project for Adobe and the Computer History Museum for the purpose of creating and interactive exhibit for the 25th anniversary of Adobe Photoshop. For this interactive, we used Adobe AIR to communicate with Photoshop over the local server, and respond to messages being returned by Photoshop to perform some action. Commands needed to be sent to Photoshop to open selected images and composite them properly, perform actions such as green screen removal, watermark overlays, rendering, final processing for email, and so on. The interactive needs to listen to Photoshop to know when

Continue reading »

Making the Case for Flash as a Creative Platform: Part II

This is the second part of a two-part series regarding correspondence with Adobe around Flash Professional over the past few years. I encourage you to read the first part as well. The following comes about based upon some emails previous to the “Create Now 2014 World Tour” Adobe launched that year, which I did participate in as a speaker. I discovered that despite the enhancements Flash Professional received, there was zero acknowledgement from Adobe during the tour. The following correspondence demonstrates just how difficult communication around Flash Professional was during this time. I have many other examples, but this one does well to

Continue reading »

Making the Case for Flash as a Creative Platform: Part I

Over the past few years, I’ve argued – passionately discussed – with Adobe as to why they should be paying much more attention to Flash Professional (soon to be Animate CC) as a creative tool.  I spoke with many people about the value of Flash Professional and the wider Flash Platform… across many segments of the company… and after a number of face to face, telephone, and email conversations; I prepared and sent out this letter to a few of the people who I thought might be able to make a difference. Now that Adobe has come out in full support of Flash

Continue reading »