Zoomify in Photoshop CS3

Doing some quick research at the request of a client and learned that a Zoomify export is actually built into Photoshop CS3 beta! I’ve been using the beta since it’s release yet had never noticed this option till now. While not something I would likely be using- I can imagine this feature would be huge for some organizations looking for a simple way to incorporate a hi-res image zoom tool into their websites without consulting a Flash developer.

Continue reading »

ActionScript 3.0 and the Flex SDK

In my free time (right!) over the past few months, I’ve been working on some basic ActionScript 3.0 projects to familiarize myself with the new version. I’ve been using FlashDevelop linked into the Flex SDK to write and compile my code. While I have no gripes with Flex Builder 2, I find it amazing that anyone can just download the Flex SDK for free and start producing Flash with pure ActionScript. I’ve lately been very focused on keeping my code clean and self-contained. With AS2, I’ve always needed to tie everything to an FLA in the Flash IDE, even if

Continue reading »

Fullscreen Flash Player ‘Gotcha’

I’m not sure whether this should be classified as a bug or not. I’m currently working on a project which utilizes the new fullscreen capabilities of Flash Player 9. The module in question retrieves images, audio, video, and other objects for display one-by-one in an individual presentation format. One thing we’ve included in the application is the ability to link to external video from YouTube, iFilm, Yahoo Video, or wherever a user’s personal video material may be hosted. This is where the problem occurs. Flash Player security policy dictates that data linked across domains cannot be loaded into the player

Continue reading »

Now Aggregated by MXNA

I’m very pleased to announce that this website is now aggregated by the Adobe Macromedia XML News Aggregator. I encounter a lot of unique situations in my work and do imagine that many will be able to benefit from my writings. After gleaning so much from this community over the past few years, I hope to make a worthwhile contribution in the days ahead.

Continue reading »

Drawing a BitmapData Object from a Masked Source

I recently stumbled upon a really nice trick while using the BitmapData object. The problem occurs when attempting to use the draw() method on a MovieClip instance source that had a mask applied via setMask(). Either nothing would be drawn, or the content would be drawn incorrectly. I’ve found that setting the cacheAsBitmap property to ‘true’ for both the source content and the mask itself will get around this issue. 1 2 3 leftContent.setMask(leftMask); leftContent.cacheAsBitmap = true; leftMask.cacheAsBitmap = true;leftContent.setMask(leftMask); leftContent.cacheAsBitmap = true; leftMask.cacheAsBitmap = true;

Continue reading »