Speaking at Adobe MAX 2016

Just a note that I will be speaking at Adobe MAX in San Diego this year… on Animate CC, of course! I’m scheduled to provide a lab which goes over the basics of animation and interactivity within Adobe Animate CC – so please do let people know that introductory sessions are available for those who are coming over from Edge Animate… who have neglected Flash Professional over the past few years… or even those new to Flash/Animate! All are welcome ;)

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Flash Professional CC 2015: A New Era in Animation and Interactivity

Here is the recording and slides for my presentation “Flash Professional CC 2015: A New Era in Animation and Interactivity” for the Boulder Valley Adobe User Group. See how Flash Professional CC lets you create assets and animations for any use case, device, browser or platform. Too often, users confuse the Flash Professional application with the Flash runtimes and believe they can target only certain browsers and devices with their content. Not so! Adobe has been enhancing the creative toolset within Flash Professional while building support for custom platforms. See what new creative tooling is now built into this premiere

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Adobe MAX 2015 – Flash Professional Resources

Had a really productive MAX this year with one session and a lab given twice – meaning that I presented across all three days of the conference. I was positive going into MAX about where Adobe is taking the application… but after talking with attendees and discussing the product with Adobe employees and community members I am absolutely convinced that the next year will be AMAZING for Flash Professional no matter what platforms you are targeting today. The main drive of this post though, is to bring a bunch of resources together regarding my speaking experience at MAX this year,

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Why Flash Professional Still Matters for the Web and Beyond

Why Flash Professional Still Matters for the web and beyond from Joseph Labrecque Adobe has placed some very significant effort into making Flash Professional a multi-platform, target-agnostic animation and asset creation tool. The results — are spectacular! No longer constrained to a single platform and budding with new creative tooling; Flash Professional has become an animation and interactivity powerhouse. Join Joseph Labrecque, Adobe Community Professional and author of the new Lynda.com course “HTML5 Canvas and WebGL in Flash Professional CC” for an overview on using Adobe Flash Professional CC 2015 to publish content for HD Video, HTML5 Canvas, WebGL, animated

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Speaking at Adobe MAX 2015

Adobe MAX October 3-7, 2015, Los Angeles, CA Adobe has announced the initial set of speakers for MAX 2015 and I am happily involved with both a session and a lab! While I have spoken at a number of past MAX sessions, I have never done a lab before – so this is something I am very excited about. So what are my sessions about? ADOBE FLASH PROFESSIONAL CC is what! Last year I took a break from MAX… having been present at every MAX since 2008, I was okay with this. This year I return refreshed and energized – I’m

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#AskAdobeCare: Exploring the Expanded Creative Possibilities of Flash Professional CC with Joseph Labrecque

On Thursday, April the 23rd, at 12:00 Pacific Time… Adobe Care will be moderating a TwitterView which I will be hosting around Flash Professional CC. I encourage everyone to visit their announce post for full details and I hope you can make it! Do you have questions about Flash? Unsure about all of the possibilities available to you with Flash Professional CC? Tune in Thursday 4/23 for our #AskAdobeCare Twitterview where Adobe Community Professional, Joseph Labrecque, will be here to answer your questions! Tweet your questions with #AskAdobeCare, and we will supply the answers. We will try our best to answer as many questions as we can during this

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Flash Professional CC: Multiplatform Creativity Engine

Last Friday, I gave a talk for the Hawaii Flash Adobe User Group entitled “Flash Professional CC: Multiplatform Creativity Engine”. Description, slides, and recording link follow… With Flash Professional CC 2014, it is possible publish animations to a wide number of targets – including Flash Player, AIR, iOS, Android, HTML5, WebGL, and even custom platforms with the most recent releases. There have also been a number of new creative features included such as custom brushes and a set of all new features for animation guides. We’ll go over all of the new targets, improvements, and features within the Flash Professional

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