Learn Adobe Animate CC for Interactive Media

My new book with Peachpit and Adobe Press, Learn Adobe Animate CC for Interactive Media, is now available from the publisher and also retailers like Amazon.com and physical bookstores. I received author copies the other day and am so pleased with how it came out. The materials and layout just scream quality! The book itself provides a solid overview on Animate CC with the focus on preparing the reader for the Adobe Certified Associate certification exam for interactive media. We cover everything across 6 main projects while using the new features of Animate CC like Vector Art Brushes, fully scaleable video output,

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PhoneGap Jumpstart

I’ve always found that getting started with PhoneGap if you hadn’t used it before (and sometimes even if you have) to be an exercise in frustration which even when it all goes well… takes some time and dedication. For example… Here are the steps I take when setting up on a new Windows environment for Android: download and install Java- add to path [C:\Program Files\Java\jdk1.7.0_45\bin] add new system var JAVA_HOME [C:\Program Files\Java\jdk1.7.0_51] download and install ANT – add to path and be sure to RESTART [C:\ANT\bin] download and install ADT [https://developer.android.com/tools/help/adt.html] download and update the Android SDK from tools [pray] create a new Android VM for

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Flash Professional CC: Multiplatform Creativity Engine

Last Friday, I gave a talk for the Hawaii Flash Adobe User Group entitled “Flash Professional CC: Multiplatform Creativity Engine”. Description, slides, and recording link follow… With Flash Professional CC 2014, it is possible publish animations to a wide number of targets – including Flash Player, AIR, iOS, Android, HTML5, WebGL, and even custom platforms with the most recent releases. There have also been a number of new creative features included such as custom brushes and a set of all new features for animation guides. We’ll go over all of the new targets, improvements, and features within the Flash Professional

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Converting Flash Interactives to HTML5

Over the past two weeks, I’ve taken on a project to convert an old (OLD) Flash interactive tool to HTML5. My primary reason for doing this is not so that it will run on mobile browsers… but rather that it would be an easier task to rewrite the thing in HTML5 rather than get all of the old AS1/2 code together, grab an old version of Flash Professional, locate and configure the external remoting libraries, and sift through my crappy old non-OOP code to figure out how to make a couple of simple changes. No thank you! The benefits to

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Running Phaser as a Chrome Application

When I was testing out different mobile platforms for my new Lynda.com course, HTML5 Game Development with Phaser, I wanted to also explore how everything runs in both desktop and mobile browsers. Just pulling something up in Chrome for Android (for instance) works wonderfully… but you have to deal with browser chrome. I found a neat way to get around that and allow use of the prepared icon set to function as a shortcut to launch the game inside a nice, simple Chrome engine instance without all the browser UI.  This works for Chrome, in both the desktop (Windows 8.1,

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Flash Professional and AIR 14: Creative Cloud Updates

I’ll be speaking on these topics for the Hawaii Flash User Group on July 9th at 4:00pm Mountain Time. In this session, we will explore what is new in the 2014 release of Flash Professional CC through a number of demonstrations which target Flash Player, AIR, HTML5 Canvas, WebGL, and more. We’ll have a look at the rebuilt Motion Editor, variable width strokes and profiles, advances in SVG and Sprite Sheet output, and more. We will also have a look at what’s new with the Flash Player and AIR runtimes as Adobe continues enhancing them with new and expanded features.

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Adobe Day at DU

As part of my “day job” at the University of Denver, I try to both get university people interested in Adobe solutions and provide the means for Adobe people to get information to the university. One mechanism that has been set up for this is the ability to hold small, mini-conferences on campus with Adobe representatives. I was able to help organize one such event, yesterday. The focus of this event was Creative Cloud and the Digital Publishing Suite. I was asked to speak on some of the Edge Tools and Services and also touch upon some of the good

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