Night and Day: Easily Create a Landscape Alteration in Animate CC

Ever since Flash Professional became Animate CC back in February of this year, we’ve had access to the CC Libraries panel. Included within this panel is a direct connection to search against the library of assets included in Adobe Stock. Why would anyone want to search for Stock assets within Animate? For one thing, it’s a great way to throw some ideas together without a lot of commitment. You can use an unlicensed, watermarked version of the assets within your project as a proof-on-concept or to simply try out some new ideas. Later on, when decisions have been made, you

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Using HTML5 Canvas In Animate CC: JavaScript Basics

I have another article up on the Adobe Animate team blog – this time dealing with the basics of using JavaScript and CreateJS within Animate CC. For nearly 20 years, the programming language used within Animate (Flash Professional) projects has been ActionScript. So why the current shift to JavaScript? Well, it isn’t exactly as simple as that. For one thing, Animate is not a JavaScript only application. You use JavaScript in projects which require it, such as HTML5 Canvas and WebGL… but you can still use ActionScript on projects which are to be published for Flash Player or AIR, including

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Easing and the Motion Editor

Get moving… with the resurrected Adobe Animate CC Motion Editor at Adobe.com! Even a small amount of easing, if applied correctly to an animated object, can go far in conveying a truer sense of reality and weight. Animate CC includes a number of mechanisms for applying easing in this way, and we will examine how to apply simple and advanced easing in this article… with a focus on the new and improved Motion Editor. Check it out!

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Mysteries of the Bone Tool

A spookily-skeletal overview of the Adobe Animate CC Bone Tool and IK Armatures on Adobe.com! Adobe Animate CC includes a really interesting tool that not many users know about. In fact, this subject is way beyond the scope of a single tool – as it encompasses and entirely different way of assembling and animating content in the Timeline. Let’s have a look at some of the ways you can use the Bone and Bind tools to create intricate Armatures in Animate using inverse kinematics! Check it out!

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Leverage Typekit Web and Desktop Fonts within Animate CC

A few weeks ago, I had an article published at the Adobe Animate CC Team Blog on using Typekit web and desktop fonts within Animate. We go into an overview of both static and dynamic text – across both HTML5 Canvas and ActionScript based targets. Check it out! Adobe Animate CC allows the use of Typekit fonts in an assortment of project types; animations, rich ads, mobile apps, web interactives, and more. Typekit is flexible, in that certain fonts are useable only on the web as live web fonts – while other fonts can be used both on the web and

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Getting Started with Strobe Media Playback Video Series

Both of my video tutorials on customizing STrobe Media Playback are now available over at ActiveTuts+. If you are interested in doing simple skinning of SMP or want to recompile a customized version; I’ve got you covered! UPDATE: Also be sure to check out Tom Green‘s overview over at WebdesignTuts+! Getting Started with Strobe Media Playback: Basic Configuration Strobe Media Playback is the open source video playback module that provides not only a customizable video playback solution for developers, but also serves as a great entry point for developing applications with the Open Source Media Framework. In this tutorial, we

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Adobe Success Story: University of Denver

After months of preparation, the Flash Platform case study I was involved with between Adobe and the University of Denver has been published on the Adobe customer showcase website. I am a huge supporter of Industry and Higher Education working together and am happy to see this article finally see the light of day! The University of Denver empowers instructors and primes students for success using the Adobe Flash Platform [Download Full PDF Layout]

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