Using HTML5 Canvas In Animate CC: JavaScript Basics


I have another article up on the Adobe Animate team blog – this time dealing with the basics of using JavaScript and CreateJS within Animate CC.

For nearly 20 years, the programming language used within Animate (Flash Professional) projects has been ActionScript. So why the current shift to JavaScript? Well, it isn’t exactly as simple as that. For one thing, Animate is not a JavaScript only application. You use JavaScript in projects which require it, such as HTML5 Canvas and WebGL… but you can still use ActionScript on projects which are to be published for Flash Player or AIR, including AIR for Android and iOS – and Adobe continues to update these runtimes. It’s important to note that Animate is not a JavaScript and web-centric application – but is rather a platform and language agnostic application for working across a variety of platforms.

Check it out!

Easing and the Motion Editor

Get moving… with the resurrected Adobe Animate CC Motion Editor at!


Even a small amount of easing, if applied correctly to an animated object, can go far in conveying a truer sense of reality and weight. Animate CC includes a number of mechanisms for applying easing in this way, and we will examine how to apply simple and advanced easing in this article… with a focus on the new and improved Motion Editor.

Check it out!

Mysteries of the Bone Tool

A spookily-skeletal overview of the Adobe Animate CC Bone Tool and IK Armatures on!


Adobe Animate CC includes a really interesting tool that not many users know about. In fact, this subject is way beyond the scope of a single tool – as it encompasses and entirely different way of assembling and animating content in the Timeline. Let’s have a look at some of the ways you can use the Bone and Bind tools to create intricate Armatures in Animate using inverse kinematics!

Check it out!

Speaking at Adobe MAX 2016

Just a note that I will be speaking at Adobe MAX in San Diego this year… on Animate CC, of course!


I’m scheduled to provide a lab which goes over the basics of animation and interactivity within Adobe Animate CC – so please do let people know that introductory sessions are available for those who are coming over from Edge Animate… who have neglected Flash Professional over the past few years… or even those new to Flash/Animate! All are welcome ;)

Adobe MAX | The Creativity Conference | November 2-4, 2016 | San Diego, CA | Hear me speak at MAX. | Learn more

Leverage Typekit Web and Desktop Fonts within Animate CC

A few weeks ago, I had an article published at the Adobe Animate CC Team Blog on using Typekit web and desktop fonts within Animate. We go into an overview of both static and dynamic text – across both HTML5 Canvas and ActionScript based targets. Check it out!


Adobe Animate CC allows the use of Typekit fonts in an assortment of project types; animations, rich ads, mobile apps, web interactives, and more. Typekit is flexible, in that certain fonts are useable only on the web as live web fonts – while other fonts can be used both on the web and as installed desktop fonts.