Getting Started with Starling and Feathers

I recently presented on this topic for the Hawaii Flash Adobe User Group. Slides are above – recording is below!

In this presentation, Joseph Labrecque shows you how to use the Feathers and Starling user interface frameworks along with Stage3D to build out mobile applications with Adobe AIR.

We’ll cover the history of Stage3D and Starling, see how to get both Starling and Feathers libraries integrated within a Flash Builder project, configure the Starling stage, and instantiate Feathers components within Starling classes to provide functional user interface elements within both games and apps.

Mobile AIR has Stage3D capabilities and a set of solid frameworks to use it easily – no excuses!

FULL RECORDING HERE

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