Flash Runtimes and Tooling Announcements

Adobe today released both Flash Player 11.4 for desktop browsers and AIR 3.4 for both desktop and mobile operating systems. This release includes new features as well as enhancements and bug fixes related to security, stability, performance, and device compatibility for the runtimes previously code-named “Dolores” as outlined in the Adobe roadmap for the Flash runtimes.

Flash Player 11.4

  • Concurrency (ActionScript Workers)
  • Stage3D “constrained” profile for increased GPU reach
  • StageVideo.attachCamera
  • Camera.copyToByteArray/Camera.copyToVector
  • LZMA support for ByteArray
  • Sandbox Bridge support
  • Compressed texture with alpha support for Stage3D
  • Licensing support: Flash Player Premium Features for Gaming

Adobe AIR 3.4

  • Stage3D “constrained” profile for increased GPU reach
  • LZMA support for ByteArray
  • StageVideo.attachCamera
  • Camera.copyToByteArray/Camera.copyToVector
  • Compressed texture with alpha support for Stage3D
  • iOS 5.1 SDK Support
  • Exception Support in Native Extensions for iOS
  • iOS Push Notifications
  • AIR direct deployment (without iTunes)
  • Deprecated Carbon APIs for AIR
  • Ambient AudioPlaybackMode
  • Exception Support in Native Extensions for iOS

Not only did Adobe announce runtimes releases today, but also some updates around tooling. Flash Professional CS6 will be getting a major update in September and the Flash Builder 4.7 beta will open up to the public next week! I’ve listed some of the updates and features below.

Flash Professional CS6 updater

  • ToolKit for CreateJS 1.1
  • Support for Flash Player 11.4
  • Support for AIR 3.4
  • iOS simulator support
  • Direct on-device deployment

Flash Builder 4.7

  • Support for Apache Flex 4.8
  • Support for Flash Player 11.4
  • Support for AIR 3.4
  • USB debugging improvements
  • iOS simulator support
  • Direct on-device deployment
  • and more… (Falcon compiler, anyone?)

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