I’m gearing up in preparation for the Adobe Education Leader Institute [JULY 23-26, 2012] at Adobe’s San Jose offices. That’s two weeks from today! Always a great opportunity to connect with Adobe and others working in both higher education and K-12. This will be my fourth institute and I’ll be presenting a talk on the persistent value of the Flash Platform in education, doing a workshop in Flash game design, and also a few smaller things throughout the week: including a 5 minute talk based upon one of my AS3 Quickies.
Major session details are below – and I will be uploading slides, game assets, and any other materials in a future post following the conference.
What’s Going On with the Adobe® Flash® Platform and why it is still Relevant for Education
Wednesday, July 25, 2012 – Adobe Headquarters
With the recent rise of web technologies like HTML5, it is important that the Flash Player continually evolve to remain the ideal technology platform for advanced interaction on the Web and beyond. Flash has always been an important enabler for education, and remains so. This session details the various enhancements, new functionality, and general improvements available in the new versions of Adobe Flash Player and Adobe AIR®.
It includes the following topics:
- What’s new in Flash Player 11 and AIR 3
- New ActionScript® classes, methods, and properties
- When it is appropriate to use Flash Technology, HTML, AIR—or something else entirely
- What we can expect in incremental releases of Flash Player 11—and within the entire platform ecosystem
Game Design with Adobe® Flash® Professional CS6
Thursday, July 26, 2012 – Adobe Headquarters
Joseph Labrecque shows you how to build a simple game for mobile devices that teaches concepts. You’ll assemble components into a mobile game that can be deployed to multiple mobile devices. We will cover Timing, Mouse Interaction, Character Movement, Object Rotation, Scrolling Backgrounds, Obstacles, Collision Detection, Game Loop, Scoreboard, Player Health, Asset Skinning, Sound Managers, Game States, Movement Constraints, Packages/Classes, Randomization, Garbage Collection, and Game Cleanup!
Prerequisites: Basic Adobe Flash Professional skills
Software to Install: Adobe Flash Professional CS6 OR Creative Suite 6 Design & Web Premium OR Master Collection