Flash Player 9 FSCommand() Bug

I’m working on a rather large AS3 project through Fractured Vision Media which relies on the flash.system.fscommand package to properly transmit data from the application to its container layer. Unfortunately, we’ve come across a bug in which FSCommand calls are ignored! Through some quick research (e.g. Google) it was discovered that more than a few others have come across this problem as well.

The workaround for now is to be sure you are generating unique argument strings to pass through the FSCommand. This could involve changing the case of different characters in your argument string or appending a unique ID bassed off of something like the current time.

Does anyone know the status of this bug? Will it be patched in “Moviestar”? Seems pretty major to me…

1 thought on “Flash Player 9 FSCommand() Bug”

  1. Want to start your private office arms race right now?

    I just got my own USB rocket launcher :-) Awsome thing.

    Plug into your computer and you got a remote controlled office missile launcher with 360 degrees horizontal and 45 degree vertival rotation with a range of more than 6 meters – which gives you a coverage of 113 square meters round your workplace.
    You can get the gadget here: http://tinyurl.com/2qul3c

    Check out the video they have on the page.

    Cheers

    Marko Fando

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