I support creativity in education
I support creativity in education. I believe that schools must spark passion, ignite innovation, cultivate curiousity, embrace failure, and foster creativity in students, teachers, institutions—everybody.
Sign the pledge now and show the world that creativity matters:
Tagged with: creativity
Posted in Uncategorized
I was asked to speak about PhoneGap to the National Association of Government Web Professionals (NAGW). Here are the slides from this event (recording is NAGW-only):
Why not celebrate with a glass of fine absinthe?
New to absinthe? Curious? Visit The Wormwood Society.
Tagged with: Absinthe
Posted in Absinthe
About a month ago, I participated in Adobe’s “New Creatives” endeavor. I decided to use a recent photography taken for this purpose along with an old painting of mine. The result of which can be viewed over at http://www.iamthenewcreative.com/ – or you can just give it a peek below.
Originally a student of 35mm film, I picked up Photoshop in the late 1990′s to enhance and manipulate my photographs beyond the traditional darkroom. Since that time, paths have spiraled seemingly out of control… intersecting at different points across programming, painting, engineering, music composition, and more… Whether using a paintbrush and canvas, a camera and Photoshop, or complex language systems which exist within ActionScript and the Flash Platform… the raw spark of creativity exists within each facet of any project.
Tagged with: Adobe
Posted in Community
I recently presented on this topic for the Hawaii Flash Adobe User Group. Slides are above – recording is below!
In this presentation, Joseph Labrecque shows you how to use the Feathers and Starling user interface frameworks along with Stage3D to build out mobile applications with Adobe AIR.
We’ll cover the history of Stage3D and Starling, see how to get both Starling and Feathers libraries integrated within a Flash Builder project, configure the Starling stage, and instantiate Feathers components within Starling classes to provide functional user interface elements within both games and apps.
Mobile AIR has Stage3D capabilities and a set of solid frameworks to use it easily – no excuses!
FULL RECORDING HERE