Pluralsight – Animate CC Game Development

This course was previously released on Train Simple… who were acquired by Pluralsight earlier this year… so now it’s on Pluralsight as well!


In this course, you are going to learn how to design and develop web-based games for HTML5 Canvas using Adobe Animate CC. You are going to look at the entire game development process, including building the game world and environment, devising core game mechanics, creating a multi-state, interactive player sprite, along with a set of obstacles and rewards. You’ll also integrate audio into your game and build out a start screen and game interface to supply user feedback mechanisms. From beginning to end, you will perform all of your asset design and coding within Animate CC. By the end of this course, you should have a solid understanding of how to work with Animate CC for game creation, and become more familiar with game design and development concepts as well!

Check it out!

Learn Adobe Animate CC: Data-Driven Animation

Learn to create data-driven animations, such as a data-driven image carousel and an interactive RSS feed, using Adobe Animate CC—the newly relaunched version of Flash Professional. Joseph Labrecque takes you through both projects step-by-step, providing easy-to-follow instructions for interacting with JSON and XML data sets and using jQuery to ingest and parse data in HTML5 Canvas-based projects. The complete carousel will display images, captions, and controls for customizing the transitions, while the RSS feed display will load news items in a “click to view more” animated interface. Find out how to set up each project, build the interfaces, ingest data, apply animation, and program user controls. Plus, learn advanced techniques for creating dynamic titles.

Duration: 1h 36m

Topics Include:

  • Using XML and JSON
  • Setting up your Animate project
  • Building a carousel container
  • Applying animation
  • Creating titles with dynamic text
  • Ingesting external data
  • Rendering images
  • Automating transitions
  • Designing an RSS display
  • Programming the RSS display – Learn Adobe Animate CC: Interactive Animation

Learn the most efficient way to create interactive animations for web, mobile, and desktop projects with Adobe Animate CC, the newly relaunched version of Flash Professional. This project-based course features two assignments: an animated web banner that responds to mouse movement, touch input, and clicks, and a three-state interactive animation that plays like a game. Joseph Labrecque shows how to set up the Animate workspace, prepare the stage, use both keyframe and procedural-based workflows, create titles, and program interactions. Plus, learn how to integrate both completed animations into a self-contained responsive webpage.

Duration: 1h 44m

Topics include:

  • Implementing desktop and mobile interactions
  • Designing an animated web banner
  • Creating titles
  • Programming the banner
  • Publishing the banner
  • Designing, programming, and publishing an interactive animation
  • Importing visuals and audio
  • Integrating Animate animations into a responsive HTML website

“FutureSplash Animator” to “Adobe Animate CC”… 20 Years of Flash!


FutureSplash Animator [1996]
Macromedia Flash 1 [1996]
Macromedia Flash 2 [1997]
Macromedia Flash 3 [1998]
Macromedia Flash 4 [1999]
Macromedia Flash 5 [2000]
Macromedia Flash MX [2002]
Macromedia Flash MX 2004 [2003]
Macromedia Flash 8 [2005]
Adobe Flash Professional CS3 [2007]
Adobe Flash Professional CS4 [2008]
Adobe Flash Professional CS5 [2010]
Adobe Flash Professional CS5.5 [2011]
Adobe Flash Professional CS6 [2012]
Adobe Flash Professional CC [2013-2015]
Adobe Animate CC [2016-?]

Night and Day: Easily Create a Landscape Alteration in Animate CC


Ever since Flash Professional became Animate CC back in February of this year, we’ve had access to the CC Libraries panel. Included within this panel is a direct connection to search against the library of assets included in Adobe Stock. Why would anyone want to search for Stock assets within Animate? For one thing, it’s a great way to throw some ideas together without a lot of commitment. You can use an unlicensed, watermarked version of the assets within your project as a proof-on-concept or to simply try out some new ideas. Later on, when decisions have been made, you can license the asset to use the full-resolution, un-watermarked version in your project, or even replace the unlicensed version with a final asset created by you or your team.

Check it out!