Pluralsight: Animate CC Programming

Happy to announce a new course has recently released on Pluralsight: Animate CC Programming!

This course will teach you the basics of programming Animate CC content using JavaScript, ActionScript, and even a handful more of advanced topics.

Do you know the drawing and animation tools in Adobe Animate CC but want to start using interactive elements in your projects? If so, Animate CC Programming is the perfect course for you. In this course, Animate CC Programming, you’ll learn the basics of programming in both JavaScript and ActionScript within your Animate projects. First, you’ll learn the fundamentals of programming in a general sense. Next, you’ll explore how to apply that knowledge within Animate CC itself. Following that, you’ll discover the basics of user interaction and timeline manipulation. Finally, you’ll look at some more advanced practices when working with your code. When you’re finished with this creative programming course, you’ll not only be able to apply interactive and dynamic elements to your existing Animate CC projects, but also have a foundation to build upon for even more advanced creations.
Length: 2h 21m
Published: January 20th 2017

Check it out!

Twenty-Seventeen

I’ve been on vacation for nearly three weeks now… though this time is approaching an end, it’s been a great reflective experience for me. If you are able to take a few weeks off from your regular job like this – I highly recommend you do so.

Anyhow, I don’t have much to say in reflection of the past year. It was very busy for me – which is both good and bad. I published the first major book on Animate CC with Peachpit (with a focus on the ACA objectives), a bunch of Animate CC courses for Lynda.com / LinkedIn Learning and Pluralsight, spoke at Adobe MAX in San Diego and at Parsons/The New School in New York City for the AEL Summit, and have done so much more through collaboration with Adobe Learn, the Animate CC team, the Adobe Education and Community teams,  and others…

Looking forward… I have a new book on beginning Animate CC through Apress co-authored with Tom Green which wrapped right before Christmas, a new Pluralsight course on programming fundamentals with Animate CC which I’ve just recently completed recordings for, and a number of new Lynda.com / LinkedIn Learning courses being planned. I’m also nearly ready to record updated material for the Animate CC course on ACATestPrep! I’m not sure how busy my 2017 will become… but I do hope to gain more control over my schedule and workload. This is a professional priority for me.

As indicated, after 2+ years of pretty much going non-stop, I need to scale back and get more control over my time. I’ve already started this process over the past year with a freeze on new consulting projects. I’ve said “no” to a LOT of people on both general consulting services and more tangible software development projects.

I hope to release a new album of music under An Early Morning Letter, Displaced this year. About 40 minutes of material has been recorded over the past few years and I simply need to write a bit more… and commit to releasing it. This is a priority for me… but creative endeavors run by their own schedule. No title to announce yet. It’s been difficult.

Animate CC: Interactive HTML5 Canvas Video Projects

Since beginning this practice with the Adobe Generation Professional demo sessions, I’ve begun recording any live demos using Camtasia 9 and uploading them to YouTube. The full session with all speakers is linked below as well – but this segment has better audio and video. I also include the project files created during the session if you wish to download.


Part of the “Four Masters of Animate CC” session from December 10th, 2016.

Direct link: https://youtu.be/ViDw06N96MQ


Animate CC Demo Files

Joseph’s demo files (with video included) [176 MB]

Joseph’s demo files (no video) [20.7 KB]


Full Recording (Adobe Connect)

Full recording with Tom Green, Joseph Labrecque, Myra Ferguson, and Chris Georgenes: http://my.adobeconnect.com/p8mjp0ghp6s/

Adobe MAX 2016 Resources

With Adobe MAX 2016 concluded, I’ve pulled together a number of resources from my own sessions on Animate CC and the SWF file format and also some important information from Adobe around Flash Player and AIR.

max2016

I had a great time at MAX this year and it seems most everyone else did too. Great to be able to share Animate CC workflows with lab attendees, connect with the greater education and professional communities, and have fabulous conversations with new attendees as well!

Incidentally, Adobe MAX 2017 will be held October 16–20, 2017 at The Venetian in Las Vegas, Nevada!

Adobe Animate CC: Introduction to Animation and Interactivity

Adobe Animate CC is a professional tool used to create a diverse variety of project types including rich animations, compelling interactives, award-winning games, popular mobile apps, and more. Learn how to get started creating your own engaging animated and interactive content across multiple platforms using Animate CC in this lab.

I taught this lab each day of the conference and it was completely booked each time. Those on the wait list were able to come in and observe if they desired – though there were no more lab machines available for them to use. I hope those who were not able to get on a lab computer (or even those not present at MAX) will benefit from these resources.

The workbook, project files, and slides are below – please share!

Workbook

Adobe Animate CC: Introduction to Animation and Interactivity Workbook (81 page PDF)

workbook2016

Asset Files

FLA and PNG files in a ZIP archive.

Download ZIP

Slides

And… here are the (really short) intro slides:

Don’t Fear the SWF (Adobe MAX Community Summit)

A quick overview of some of the cool stuff that is possible with the SWF file format that DOESN’T involve the F-word.

The day before MAX, I attended the Community Summit for Adobe Community Professionals and User Group Managers. We had the opportunity for a number of in-depth conversations with various Adobe project managers, Adobe community people, and one another.

Toward the end of the summit was a chance to talk about certain tips, techniques, or workflows with Adobe products that we wanted to share. I gave a talk on the SWF file format and some of the cools things you could do with it even if not targeting Flash Player.

Here is the Connect recording for the entire event – and below you will find slides.

(These are the revised slides that include additional NDA information I could not present that day.)

Don’t Fear the SWF (Adobe MAX Live!)

I also provided a live demonstration based upon the Community Summit talk as part of the Live from Adobe MAX 2016 series. It was hosted by Michael Chaize from the MAX Live streaming booth on the Community Pavilion show floor.

Check out the recording below!

Thanks to Michael and Tricia for getting this together – it was a blast!

Flash Player and AIR – Updated Stats!!!

During the MAX sessions given by Animate CC product manager Ajay Shukla (recording here) gave an update on the Adobe Runtimes, Flash Player and AIR.

Clearly stating that Adobe is committed to these platforms – he also reinforced that the platform is doing “very well” despite historical difficulties. In fact, AIR application installs and unique mobile apps built with AIR have more than DOUBLED since MAX 2015.

flashair2016

Very well, indeed!

Lynda.com – Animate CC 2017: New Features

Animate CC 2017: New Features with Joseph Labrecque is now available at Lynda.com and LinkedIn Learning!

an2017new

The new Adobe Animate is here and better than ever. Join Joseph Labrecque for a tour of the new features in Adobe Animate CC 2017, the keyframe-based animation software formerly known as Flash Professional. Learn about the new Camera tool for more expressive storytelling, vector brush creation and management, HTML5 components for interface design and video playback, publishing enhancements such as a completely rewritten Animated GIF generator, and smaller but no less impressive workflow enhancements like the ability to share symbols and entire animations through CC Libraries.

Topics include:

  • Panning, zooming, and rotating with the new Camera tool
  • Sharing documents and symbols in CC Libraries
  • Creating and managing vector brushes
  • Adjusting brush pressure, tilt, and size
  • Using interactive HTML5 components
  • Exporting images and animated GIFs with the enhanced export dialog